Grég Angerand
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capses.bsky.social
Grég Angerand
@capses.bsky.social
C++ & GPU Wrangler at Quantic-Dream. Ex Ubisoft.
Opinions are my own
If this is in compute, you can use atomicMax to reduce a whole wavefront at once, assuming each value comes from a different lane.
October 20, 2025 at 4:55 PM
I have seen engines that only use reverse-Z for 32F RTs. And I have yet to work in an engine that default to infinite far.
Godot switched to RevZ in 2024. That's 10 years after the Nvidia article. Old habits die hard I guess
June 25, 2025 at 8:45 AM
Especially since 500€ put them in steamdeck territory.
Doubly so: outside of the few exclusives, most of the games they showed will (some already do) run on steamdeck.
April 3, 2025 at 8:15 AM