Anthony Duquette
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cantycanadian.bsky.social
Anthony Duquette
@cantycanadian.bsky.social
AAA Senior Tools Programmer. Opinions expressed are SOLELY my own. Finds joy in helping people achieve their game dev dreams. Pfp by @thebourgyman.bsky.social.
Now Windows disabled the Win+Space shortcut for swapping keyboards but only that one so I gotta restart my PC for no reason.

Win10 had these issues and they carried them to Win11 because why not, it's working as intended.
November 13, 2025 at 4:06 AM
The devs' answer is to enable frame gen and have DLSS to Performance. That's a band-aid, not a solution. Frame gen adds an uncomfortable amount of input lag and DLSS works to a certain point, but having it that high to reach the bare minimum is wrong on so many levels.
September 12, 2025 at 2:02 PM
Also took the time to dig up my old credits since the images got wiped with my X transition. Assassin's Creed Odyssey and Warcraft Rumble. Tho did see the latter removed my name since then :c
July 27, 2025 at 12:22 AM
I see MS going the same way as Embracer. Eating until they're about to burst and having to deal with cost-cutting afterwards, until their purchases are shadows of their former selves. I thought getting rid of Kotick at Blizz was the best outcome, but sometimes, you have to keep the devil you know.
July 14, 2025 at 11:48 PM
And, credit where it is due, @gilzoide-dev.bsky.social is the mind behind the Lua to Godot layer I use and did quite an awesome job on everything. Wouldn't have been this seamless otherwise.
July 7, 2025 at 1:44 AM
Oh, I understand that the Unity version comes first. I was just hoping to get the certainty of maintenance that comes with the price tag rather than it being maintained by someone else, even if that person is super competent. Not a comment on the quality of the product, just a personal preference.
May 25, 2025 at 8:33 PM
Ah, that's unfortunate. The title of the original post made it seem like Godot was actually part of the whole package. Thank you for the quick response!
May 24, 2025 at 10:32 PM
Just as I was looking for a solution for my own game!

I see Godot support, so I gotta ask, is it a 1:1 C# port of the Unity plugin? If so, is it considered a first class port or will it receive updates a while after Unity? Just wanna make sure since a 1 to 1 YS for Godot is definitely worth 50$.
May 23, 2025 at 5:28 PM
Small typo for 'which' in the Programmer bubble, in case it wasn't caught in the future!
March 17, 2025 at 2:30 PM
Quick question, how far into unicode does the fonts support? I usually localize my games to at least French, so having accents supported is a must. It's probably written somewhere but I couldn't find it hahaha
December 31, 2024 at 5:23 PM
What would you craft? Swords and crystals?
November 30, 2024 at 6:16 PM
October 22, 2024 at 3:33 PM