Canotico
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canotico.bsky.social
Canotico
@canotico.bsky.social
Game developer | Love VFX & Coffee | Making a zelda-inspired co-op game in my spare time! | Working on
@stayforeverhome.bsky.social
Needed to implement an ability that targets in an area around the player and fires 1 projectile per target when the player releases the button

Since I'm using GAS I took this as an opportunity to learn about TargetActors and... I figured it out! (1/2)

#indiedev #unrealengine
September 8, 2025 at 11:55 PM
All the time spent learning to do basic animations was just so I could do a proper implementation of these 2 character's attacks and have animation-driven timings instead of artificial ones

Now it's time to move on to the super secret third character :x

#unrealengine #indiedev
August 6, 2025 at 12:08 AM
I hate the mannequin, I need it to go away I'm sick of it. but idk how to rig/animate... except I NOW DO

I finally added sword combo anims and... LOOK AT IT! ITS GREAT! IM SO HAPPY! AND I CAN TWEAK THE ANIMATIONS HOWEVER THE FUCK I WANT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

#indiedev #unrealengine
July 16, 2025 at 12:55 AM
Wind Trails are cool, everybody knows that. BUT. Wind Trails that follow a spline? That's where it's at.

#gamedev #vfx
June 23, 2025 at 10:01 PM
Alright I think this should fix the issu... oh.
Yeah sure Unity, take your time, I'm sure the 50 characters I added must be giving you a lot to think about.
No worries.
That domain sure needs completion alright.
I'll do something else in the meantime I guess.
#gamedev
March 17, 2025 at 7:37 PM
Fixed a sneaky bug in @stayforeverhome.bsky.social that involved items rescaling. Funny, but problematic

Putting an item in a slot? Fine. Having the slot rescale and then pulling the item out? Nooo no no, thats bad

NOT TRIVIAL I SWEAR, items are hard ok?

#unityengine #gamedev
March 4, 2025 at 9:59 PM