Caleb Andreasen
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candr.bsky.social
Caleb Andreasen
@candr.bsky.social
Studying CS at UCPH. Exchange at ETH Zurich.

Pretty pixels enjoyer.
Reposted by Caleb Andreasen
“Rendering Assassin’s Creed Shadows” slides are available on GDCVault. gdcvault.com/play/1035526...
Rendering 'Assassin's Creed Shadows'
Assassin's Creed Shadows is a large systemic open world game with dynamic time of day cycles, a systemic weather system, and seasons. it is the first next gen only Assassin's Creed game. It's built on...
gdcvault.com
May 11, 2025 at 11:55 AM
Reposted by Caleb Andreasen
Here's a recording of my Tiny Glade presentation from the Graphics Programming Conference 2024:

www.youtube.com/watch?v=jusW...

It's an any% speedrun of our GPU-driven rendering, shadows, global illumination, water, and DoF, involving a few weird tricks.
Rendering Tiny Glades With Entirely Too Much Ray Marching
YouTube video by Graphics Programming Conference
www.youtube.com
December 5, 2024 at 2:19 AM