Canal Weasel
banner
canalweasel.bsky.social
Canal Weasel
@canalweasel.bsky.social
Amateur Game Dev, Professional Weirdo.
Is anyone looking for free pixel art or programming support? I'm struggling for motivation on personal projects but would love to contribute to others'. Example art below, more available on request. #pixelart #gamedev
June 25, 2025 at 8:24 AM
Enough niceness and coziness. Now it's time for more enemies. Here's a design I'm quite happy with. #pixelart #gamedev
May 30, 2025 at 2:49 PM
Here is a nice little house for the player's base. How is it? #pixelart #gamedev
May 28, 2025 at 3:02 PM
Finished my work on the chapel! Here it is at various stages of ruin. #gamedev #pixelart
May 27, 2025 at 3:27 PM
Here's a WIP for the ruins of a chapel, prior to the player's ministrations. Any and all feedback is greatly appreciated! #gamedev #pixelart
May 22, 2025 at 3:27 PM
Here is the chapel in its glory. What do folks think? #pixelart #gamedev
May 21, 2025 at 1:07 PM
It's still WIP, but here's a chapel once the player has repaired it. I'm working backwards on this one. #gamedev #pixelart #wip
May 20, 2025 at 3:26 PM
I plan to have the player repair buildings in their base, so here is the tower pre, mid, and post-repairs. #gamedev #pixelart
May 18, 2025 at 3:10 PM
A ruined tower isn't complete without plants growing all over it! #gamedev #pixelart
May 16, 2025 at 3:47 PM
I think I need way more art assets, so I'm focusing on that for now. Here is the ruins of a tower I worked on today. #gamedev #pixelart
May 15, 2025 at 3:37 PM
Keir Starmer with a brave "Putin can kill our OAPs, children, infirm, and full time carers" stance.
May 9, 2025 at 9:23 AM
And now we have working UI. Damage comes out of MP before HP, so MP works as a shield and a resource. #gamedev #pixelart
April 30, 2025 at 2:40 PM
Behold! Particle FX and (undercooked) parrying mechanics! #gamedev
April 28, 2025 at 1:43 PM
Started to implement some particle effects for striking enemies/solid objects. Quite pleased with the outcome so far. #gamedev
April 25, 2025 at 2:40 PM
Behold the product of hours of work: an object the player can walk behind! #gamedev
April 23, 2025 at 10:45 AM
Just call me a slur next time, @amazonprime.bsky.social.
April 10, 2025 at 2:19 PM
Working on some more art. This time, trees! 🌲 #pixelart #gamedev
April 8, 2025 at 5:47 PM
More art as I'm just having tons of fun with it. #gamedev #pixelart
April 7, 2025 at 12:59 PM
Houses! I'm progressing well with the art, I think. #gamedev #pixelart
April 4, 2025 at 1:53 PM
It's time to start doing some tile work. On with something for a village! #pixelart #gamedev
April 2, 2025 at 1:50 PM
I just beat my game Escalatle. I'm very proud of this little game. :) #gamedev #wordle
April 1, 2025 at 10:51 AM
"Give the next enemy a crossbow!" I thought. "That'll be easy."

What a fool I was. Happy with this animation for now though. #gamedev #pixelart
March 31, 2025 at 11:00 AM
It took ages, but I now have rudimentary pathfinding for my enemy! No more getting stumped by solid objects. Also, the enemy will react to being hit too. :) #gamedev #indiedev
March 27, 2025 at 3:26 PM
Vision cones sorted, including size change and not cheating by looking through solids! It's coming along nicely. :) #gamedev
March 26, 2025 at 4:13 PM
Behold! A patrolling enemy! #gamedev #indiedev #itlives
March 25, 2025 at 2:01 PM