selective particle emission + light on any mesh shape by intersecting the modifier volume sdf w/ random ptx spawn points on geometry data fetched in particle processor
#gamedev #godotengine #vfx #rtvfx #wip
selective particle emission + light on any mesh shape by intersecting the modifier volume sdf w/ random ptx spawn points on geometry data fetched in particle processor
#gamedev #godotengine #vfx #rtvfx #wip
All the news you missed: open.substack.com/pub/aaronpar...
All the news you missed: open.substack.com/pub/aaronpar...
All the news you missed: open.substack.com/pub/aaronpar...
All the news you missed: open.substack.com/pub/aaronpar...