Calvin
calvinpavlidis.bsky.social
Calvin
@calvinpavlidis.bsky.social
I make games for fun in exchange for sleep.

https://cpav.itch.io
Some placeholder assets now all the technical stuff is out of the way. It’s time to have some fun!

Starting to realise how awesome Asesprite is by the way.

#gamedev #godot
November 25, 2025 at 11:18 PM
Definitely just doing Megabonk as a FPS. #gamedev #godot
November 24, 2025 at 12:38 PM
With frame skip on distant enemies
November 16, 2025 at 1:03 PM
Jolt physics engine vs frame skip for distant enemies. Who knew optimizing could be fun? #Godot
November 16, 2025 at 1:03 PM
Added some very low pixel count placeholder animations to give it some juice! #gamedev #doom #vampiresurvivors #godot
November 11, 2025 at 1:40 PM
I made a boss. Tempted to go full bullet hell! #gamedev #godot
November 8, 2025 at 12:54 PM
Prototyping an idea I had for a FPS Vampire Survivors-like and it’s already fun. #gamedev #godot
November 7, 2025 at 2:03 AM
Just added 4 new levels to my Pico8 tile-based tactics game.

cpav.itch.io/pocket-tactics
June 8, 2025 at 12:47 PM
The first level of my old school tactics game is free to play on @itch.io!

cpav.itch.io/pocket-tactics
June 3, 2025 at 2:25 PM
A bit of progress on my Pico 8 game. Ran out of sprite sheets so my enemies are just my heroes with flipped color palettes. Seems like every solution in this game engine follows a resource problem!
February 27, 2025 at 12:05 PM
Made a little archer dude for my Pico 8 tactics game. Starting to have fun making pixel art.

Just look at the little guy!
January 23, 2025 at 9:15 PM