"do you have a decent working memory"
no, lol, lmao, not even a little bit, please stop asking me to remember where areas I haven't explored yet are
"do you have a decent working memory"
no, lol, lmao, not even a little bit, please stop asking me to remember where areas I haven't explored yet are
FF3 is the most interesting for what it's doing narratively, and the bouncing between reality and the sleep manor
RE3 is fun and SH3's Cheryl / Heather is best girl
FF3 is the most interesting for what it's doing narratively, and the bouncing between reality and the sleep manor
RE3 is fun and SH3's Cheryl / Heather is best girl
I really enjoyed my time playing through FF 1-3, and 2 and 3 especially are better than they have any right to be
though, I do wish I had them on something more modern than the PS3
I really enjoyed my time playing through FF 1-3, and 2 and 3 especially are better than they have any right to be
though, I do wish I had them on something more modern than the PS3
but if each weapon category is practically a different play style with its own skills, and you can use any weapon as long as you meet requirements, then, well, chef's kiss
but if each weapon category is practically a different play style with its own skills, and you can use any weapon as long as you meet requirements, then, well, chef's kiss
basically the same situation as Resident Evil and Silent Hill, respectively
basically the same situation as Resident Evil and Silent Hill, respectively
I do wish they were better curators in terms of allowing games on their platform, but at least it's nice they're not bending to this particular pressure
I do wish they were better curators in terms of allowing games on their platform, but at least it's nice they're not bending to this particular pressure
and has (behind a toggle, admittedly) Boys' Love and... other stuff
and has (behind a toggle, admittedly) Boys' Love and... other stuff
White Knuckle and Peak both engage with first person perspective climbing in almost completely opposite ways, and both are great
White Knuckle and Peak both engage with first person perspective climbing in almost completely opposite ways, and both are great
Fainting too many times causes despair, which partly means they might leave the party, and then if their bar fills again, they die.
Fainting too many times causes despair, which partly means they might leave the party, and then if their bar fills again, they die.
Monsters and certain obstacles can kill you, but they don't seem to cause lasting harm if you manage to escape them in time
Monsters and certain obstacles can kill you, but they don't seem to cause lasting harm if you manage to escape them in time
like, yeah, I don't want an adventure tailor-made to my character, with every roll being a success because the AI doesn't understand failure
like, yeah, I don't want an adventure tailor-made to my character, with every roll being a success because the AI doesn't understand failure
but AI ain't gonna be the shortcut to do it, in any case
but AI ain't gonna be the shortcut to do it, in any case