calabogian.bsky.social
@calabogian.bsky.social
hobby game developer developing hobby games.

right now working on: many secret things...
I’d say a little more bounce would be better. it looks like you’re zooming out and back in with the camera (?) to achieve the bounce - maybe adding an extra step where it zooms in a little bit first, before it does the zoom out - zoom back in would accentuate it a little more too?
November 16, 2025 at 10:44 PM
sick, love the old school simplicity. reminds me of the classic ‘upgrade games’ category on kongregate
November 15, 2025 at 9:01 AM
cool idea. makes me wonder whether there’s a way to tie your font in visual studio to a specific Unity project…
November 15, 2025 at 8:58 AM
holy smokes, watching this just surfaced 16 year old memories of those shark survival levels people always used to make in littlebigplanet… if you know you know
gonna have to check it out
November 15, 2025 at 8:52 AM
figured it out! i was running under the assumption that Unity auto-separates each tri on import so that hard edges don’t share vertices - it turned out that it auto-separates FACES! silly me. so now i’m setting values per face and it works!
soon you will see why this was so important… muahaha…
November 15, 2025 at 12:02 AM
i see! I get that, and i’m excited to hear that you’re approaching it with that in mind… super looking forward to seeing what you come up with!
November 14, 2025 at 11:51 PM
love it, you really nailed the classic analog horror feel in the trailer - really curious about the gameplay though. There have been a few analog horror inspired indie horror games, and judging by those it seems to be a tough aesthetic to capture in a playable experience
November 14, 2025 at 9:58 PM
Always loved the aesthetic of viewtiful joe… I sometimes still think about the slo mo punch sound effects
November 14, 2025 at 9:48 PM