CakeLancelot
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CakeLancelot
@cakelancelot.net
Here is the back item that I made for @retrobution.bsky.social's Valentines update - the Powerpuff Hotline Handbag! This was the first model I textured using Substance Painter, and I can see why so many people use it now. 😅
April 3, 2025 at 6:36 PM
February 1, 2025 at 11:04 PM
I remade the Slam Cannon with better proportions and more accurate details. I intend to do the other Generator Rex weapons at some point but not sure when I'll get to it.

Before/After
October 25, 2024 at 1:45 AM
Fixed a weight painting issue with the Bubbles NPC model. This detail has been bothering me for *actual* years so I'm glad that it can finally be put to rest. 😅

Before/After
October 24, 2024 at 4:13 AM
The class system: one of the several cut mechanics used to try to make the game more interesting. Each class would have unique abilities and buffs to the use of certain weapons.

For instance, the movement based ability would go on to become the academy dash feature. Pretty cool!
October 23, 2024 at 3:45 AM
the army has been amassed

Context: This is from when I created a command to spawn 100 player clones to stress test performance.

(a bit of a filler post while I find/make more daily content)
October 21, 2024 at 4:45 PM
Alternate frontpage design for openfusion.dev that I didn't end up using. There were some legal concerns about using in-game screenshots. Which one do you like better?
October 21, 2024 at 3:49 AM
I improved the world map in FusionFall, before you could only slowly pan around with the arrows. Now it supports dragging, zooming in/out with the scroll wheel, and I also added unique sounds for specific actions. Feels so much better to use now!
October 20, 2024 at 4:03 AM
Video preview:
October 19, 2024 at 2:39 AM
Eustace's TV - backpack item
My first self-made item imported into FusionFall, it plays the intro from Courage the Cowardly Dog using Unity's MovieTexture.

Check it out in @retrobution.bsky.social!
October 19, 2024 at 2:38 AM
fusionfall windows 2000
October 18, 2024 at 10:21 PM