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caiolopez.bsky.social
Caio
@caiolopez.bsky.social
Reposted by Caio
Avoiding true one-way tiles in #untarctica as a nod to Super Metroid.

#IndieDev #GameDev #GodotEngine #Metroidvania
November 20, 2025 at 3:55 PM
Reposted by Caio
In #untarctica, some doors require all buttons to be pushed at the same time

#IndieGame #IndieDev #GameDev #GodotEngine
November 19, 2025 at 1:32 PM
Reposted by Caio
#untarctica emulates melee attacks by having enemies that can only be defeated with a point-blank shotgun hit

#IndieGame #IndieDev #GameDev #GodotEngine
November 18, 2025 at 3:49 PM
Reposted by Caio
If you time well, you can chain several [ground pound] -> [recoil-dash] -> [double jump] and cross even wider gaps. (obviously not mandatory anywhere in the game)

#IndieGame #IndieDev #GameDev #GodotEngine #ScreenShotSaturday
November 15, 2025 at 7:43 PM
Reposted by Caio
Looting random junk. (Player character is still a blue creature for now)

#WIP #Godot #RPG #Lowpoly #Gamedev #Indiedev
November 12, 2025 at 11:43 PM
Reposted by Caio
#Untarctica oddity #2: you can stick to walls indefinitely, with no slide. Also, "wall jump" and "wall climb" are two different states

#IndieGame #IndieDev #GameDev #GodotEngine
November 13, 2025 at 8:03 PM
Reposted by Caio
#Untarctica oddity #1: Instant respawn after death; invisible checkpoints everywhere; no "lives"

#IndieGame #IndieDev #GameDev #GodotEngine #metroidvania
November 12, 2025 at 6:39 PM
Reposted by Caio
A 3-state combo to clear large gaps that uses a wall jump at the start

#IndieGame #IndieDev #GameDev #GodotEngine #trailertuesday
November 11, 2025 at 6:03 PM
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You can jump again during the recoil-dash window (hero becomes red)

#IndieGame #IndieDev #GameDev #PixelArt #GodotEngine #DemoMonday
November 10, 2025 at 5:40 PM
Reposted by Caio
Is there a good genre name for 2D platformers with a bunch of bullets on screen?
Technically it's not quite a "bullet hell" like Touhou or Ikaruga.
Would it still make sense to use #bullethell as a Steam tag anyway?

#IndieGame #IndieDev #GameDev #PixelArt #GodotEngine #ScreenshotSaturday
November 8, 2025 at 10:18 PM
Reposted by Caio
Here are some of the character state changes involved in crossing this small pool.
The most novel one being the recoil-dash, during which you can perform a double jump

#Untarctica #IndieGame #IndieDev #GameDev #PixelArt #GodotEngine #DevLog
November 7, 2025 at 3:08 PM
Reposted by Caio
Having just added, hm... MIDI controller support to a 2d platformer/shooter, I'm rethinking my whole last tweet about acting on basically any player suggestion lol

#wip #2d #shooter #metroidvania #godot #indiedev #gamedev #platformer #itch.io #midi
January 30, 2025 at 8:39 PM
Reposted by Caio
A brand new way to control your hight!
Introducing: crouching

I guess we’ve downplayed how empowering it feels to hold ↓ and get a bit smaller/shoot a bit lower.
Next update will fix that

#wip #demo #shooter #BulletHell #metroidvania #godot #indiedev #gamedev #platformer #itch #itch.io
January 27, 2025 at 5:40 PM
Reposted by Caio
BREAKING: Our first playable is finally out there!
untarctica.itch.io/demo

Version 0.1.0-demo condensates about 9 months of development into a very short and focused vertical-slice.

#wip #demo #shooter #BulletHell #metroidvania #godot #indiedev #gamedev #platformer #itch #itch.io #free
January 24, 2025 at 3:01 AM