bzor [kc]
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bzor.bsky.social
bzor [kc]
@bzor.bsky.social
[simulation weaver] creative tech specializing in AR/VR/Unity>VisionPro/Quest, Houdini, vfx, realtime gfx, shaders.
electronic music connoisseur
May 29, 2025 at 5:35 PM
2/ native: team w Swift/iOS experience, app is UI heavy, only targeting Apple ecosystem, tight integration with Apple libraries, latest VisionOS features (Unity needs to implement so is always a little behind), need better native window/space management, easier app approvals, cheaper Unity Pro is 💰
February 28, 2025 at 2:46 PM
depends on what you're doing but there isn't a big overhead. choosing which route to go can be a tough choice. here's my logic
1/ choose Unity: Unity based team, heavy game logic, reliance on Unity code packages/assets/extensions, AI Navmesh, Unity Physics, cross platform support, animation pipeline
February 28, 2025 at 2:46 PM
just FYI unity polyspatial converts everything to RealityKit entities so the rendering quality is the same..
February 28, 2025 at 1:10 PM
..remixed the beautiful vocals of Katarina Rose soundcloud.com/womb_afflict...
Katarina Rose
Listen to Katarina Rose | SoundCloud is an audio platform that lets you listen to what you love and share the sounds you create.
soundcloud.com
January 9, 2025 at 2:46 PM