Currently working on Project Shutdown: A futuristic resource management game.
Each level has its own weather cycle and probabilities (it's less likely to rain in an arid level).
Allows specifying a random duration, particle effects, status effects, sfx, volumetrics, logic, animations and instantiating random decals.
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They can steal from crates and report points of interest (like an entrance, in case they need to retreat).
They can burn if they're close to fire.
When an enemy dies, another one can see the body and will report it with the rest of the group.
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