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bwithers.bsky.social
bwithers
@bwithers.bsky.social
Senior Technical Character Artist | Character Artist | https://bwithers.artstation.com/
Abs(Texcoord - 0.5)
December 9, 2024 at 2:36 AM
Smoothstep( x, y, Length(Texcoord - 0.5) )

Is a much simpler and cheaper method.
December 9, 2024 at 2:35 AM
1 normal per vertex. Face normal is not really a thing.
November 16, 2024 at 1:23 PM
Laugh at the only one that makes any sense for 3d. The first component is forward, the second left and right, the third up. Makes all the maths nice and obvious.
November 16, 2024 at 2:50 AM