BunTorrent
buntorrent.bsky.social
BunTorrent
@buntorrent.bsky.social
It's kinda a thing with early action stuff. Slow, unwieldy, yet basically every move counts.

Opened my eyes to a lot more VGs when I went with the perspective of economy. "If I only had these limited tools, how can i still entertain?" Suddenly a lot of choices make sense.
December 3, 2025 at 6:54 PM
It's really funny to hear that both this and CE were directed by Iguchi, who said that he's not much of a Pacman fan lol.

Also Namco's back catalog is really bottomless, isn't it?
November 29, 2025 at 6:02 AM
(Ludus = structured, rule-based play. Agon = competitive, skill-based play)
November 24, 2025 at 6:13 AM
Caillois of Man, Play, Games fame described this natural desire for evaluation that stems from the competitive nature of skill based games. 11 years before Pong.
November 24, 2025 at 6:02 AM
There's also the interesting inclination for games to "end", the same way a book or a novel might end. This upends the traditional way of playing, and it is not without merit, but it is also not an inherent virtue. Survival and scoring conflict here, of two similar but distinct impulses.
November 24, 2025 at 6:02 AM
Video games introduced computers as a referee, which comes with its plus and minuses. The plus is that it is very exact and instant in feedback, but there's none of the negotiation that comes with human play. Scoring is a way to simulate that competition.
November 24, 2025 at 6:02 AM
The thing you are picking up about the survival / scoring distinction does show that it is somewhat a compromise. Ideally you "play" a game, like how you pick up badminton or chess. There's no point where you "finish" either of them, just the point where you stop playing.
November 24, 2025 at 6:02 AM
Didnt know you were on bsky! Your 1cc videos are a great resource. Definitely watching this soon.
November 22, 2025 at 5:25 PM
The loops thing is a tricky part of these early endless games. They don't even give you the false sense of mastery that comes with a 1cc because those don't exist here. The same way you can't say you get chess because of a couple of hundred elo games, these are meant to be played, not finished.
November 18, 2025 at 6:48 AM
Appreciation is at such a low point I'd trust the Category:Maze games on Wikipedia to find interesting games than I trust fan lists haha
November 18, 2025 at 6:36 AM
Bog, i did a pre85 arc tour. It's really cool how devs then embraced helplessness. Weird gravity / inertia in asteroids-likes, slow speed and severe shot limit in fixed screen stgs, even multi directionals like Berzerk was slow, big, and require aim. They'd make GnG arthur look like Bill rizer
November 18, 2025 at 6:10 AM
your rhythm game posting is making me so curious. Any good recs? I dont live near any arcades that have them, but ive seen footage and they look really cool.
November 14, 2025 at 4:56 AM
www.arcadearchives.com/en/title/

Also Hamster's ACA series has a lot of nice surprises
November 13, 2025 at 12:34 PM
If you can tolerate using google translate, these two japanese fan lists should keep you busy for a long time: arcadefan.web.fc2.com/history.html & w.atwiki.jp/gcmatome/pag...
ゲーム年表・歴史
arcadefan.web.fc2.com
November 13, 2025 at 12:24 PM
Speaking of Capcom sidescrollers, really wish Tiger Road was mentioned more. Basically melee GnG mix with elements from Spartan X. Stupidly gorgeous to boot. Probably Fujiwara's best arcade game that doesn't have "ghosts" in the title.
November 5, 2025 at 7:20 AM
Also I know Ult. GnG is flawed from a macro standpoint with its weird metroidvania elements and it's kinda ugly for a GnG game, but balance-wise on Ultimate / Arcade difficulty it's more interesting than the Kai-version imo. They toned it down a lot in the latter.
November 5, 2025 at 7:16 AM
I currently prefer Resurrection purely because of difficulty (and i skip the skill tree), but yeah structurally the first game is still the most perfect. The only thing that stops me from trying to 1cc it is the boring shield farming.
November 5, 2025 at 7:16 AM
I do think that Ghouls has stages that replay better, thanks to some really fun enemy spawns (2-2, 3-1, turtles), but the upped firepower thanks to directional throwing and golden armor wasn't compensated fully with the difficulty. Ghosts had a tool kit that was basic but worked.
November 5, 2025 at 7:16 AM
Haven't put as much time into DDP as much as DOJ, mostly because I like the latter's aesthetic more (muddy prerenders aside :P). I did assume that hypers were the only separation, so I wonder what's the difference you felt?
October 27, 2025 at 12:07 PM
make that 2. god bless reposting
October 16, 2025 at 7:51 PM
I'm having that phase where I'm hyping up Jarvis' projects in my head based on reputation. Smash TV, Nex Machina...
September 29, 2025 at 8:40 AM
Yeah, it's tied to exploration, which means that once you run out of places to go... Well, it's the first time I've played a video game with my eyes closed.
September 23, 2025 at 3:39 AM
Defo the weirdest Kiarostami that's not the one where he just filmed only reaction shots. If anything, it shows his pure gift for A/V that allowed for even the most elaborate metagames to feel grounded.
September 22, 2025 at 5:40 PM
DQ's grinding might be bad, but I really liked how it factored into the overworld, which later is merely set dressing in JRPGs, using it to tell you where you should and shouldn't move to. This combined with the breadcrumbs of adventure-game style fact-finding made the world seem really big.
September 22, 2025 at 5:14 PM
It's a really cosmic book from the 5 chapters I've read. It's low key and observational at a glance, but look close and you'll seem to find every tone and feeling possible. It's slyly funny a lot of times! I find it exhausting from sheer density, so I only read like a chapter at most every session.
September 18, 2025 at 4:26 AM