Carlo A. Furia
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bugcounting.net
Carlo A. Furia
@bugcounting.net
Associate professor in computer science at the Software Institute of USI Università della Svizzera italiana.
This will be the last edition of the iFM conference. Starting from 2027, iFM will merge with FASE into a new ETAPS conference called iFS. 2/2
November 19, 2025 at 7:58 AM
Bonus post: if you're wondering: "how hard can a SMM2 level really be?" here's a short demonstration 🤯
www.youtube.com/watch?v=O58R... 7/6
The Hardest start to a level ever
YouTube video by LilKirbs
www.youtube.com
August 20, 2025 at 2:54 PM
That's it for this short summary. See the paper's preprint 📜 for many more details! arxiv.org/abs/2507.21078 6/6
What Makes a Level Hard in Super Mario Maker 2?
Games like Super Mario Maker 2 (SMM2) lower the barrier for casual users to become level designers. In this paper, we set out to analyze a vast amount of data about SMM2 user-written levels, in order ...
arxiv.org
August 20, 2025 at 2:54 PM
A topic sentiment analysis of the comments 💬 left by players indicates that the harder levels are often polarizing, as they rack up comparatively more comments expressing negative 😡 ("mad") or positive 🤩 ("great level") terms, as opposed to more neutral ones. 5/6
August 20, 2025 at 2:54 PM
A regression analysis suggests that levels using recent game styles ⚡ (e.g.,New Super Mario Bros. U) are associated with lower clear rates (i.e., they're more difficult). In fact, each style adds new game mechanics that may compound the difficulty 🤹. supermariomaker2.fandom.com/wiki/Game_St... 4/6
August 20, 2025 at 2:54 PM
A few years ago, a huge dump of level data has been made publicly available by a community effort. In this paper, we set out to analyze this data 🔎, focusing on a fundamental question: what characteristics of a level are related to it being easy or hard? 📊 3/6
August 20, 2025 at 2:54 PM
Mario Maker 2 🍄 is a popular game for the Nintendo Switch where users can design new courses and share them with other users by uploading them on Nintendo's servers. Since 2019, millions of "makers" 🧰 unleashed their creativity producing tens of millions of levels of all kinds and styles. 2/6
August 20, 2025 at 2:54 PM
Publishing in Mad magazine?
July 27, 2025 at 8:44 PM