Kathleen Yin
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brynhilde.bsky.social
Kathleen Yin
@brynhilde.bsky.social
PhD, UX research, serious games, game localization | Ex-Honkai: Star Rail, Genshin, Tears of Themis | Founder of Serious Games Australia New Zealand (now Games for Change Asia-Pacific) | IGDA Scholar | Posts about games, narrative, localization, and UX
Feels like Exiliun veered hard into "mobile casual crowd" and the only thing hardcore about it is the story now. NGL, I'm not sure how many mobile players nowadays would want to spend 7 hours a day on something like the GFL1 hard maps
August 9, 2025 at 6:27 PM
Microwave designers keep thinking they're making users' lives easier with all the "poultry/veggie/rice" buttons with weights and measurements, when most people just want to heat their food as quickly as possible at a good temperature
July 15, 2025 at 12:39 AM
Thanks lolokoa for the tag! I've been working on game localization for 3 years, CHS > ENG for RPGs and narrative heavy games, such as Tears of Themis and Genshin Impact (and other NDA'ed titles). I also work on localization dubbing/scriptwriting, LQA, and cross-cultural UI/UX. Happy to chat more!
June 30, 2025 at 11:03 PM
I'm actually so excited for the fact it'll be hosted on steam ♥️ GFL1's story deserves to be preserved on a more permanent platform instead of as a mobile gacha
March 16, 2025 at 11:00 PM
Good to see you're fighting the good fight Bill!
March 15, 2025 at 9:29 PM
At least move it out of the Moscone and to a different area of SF that's more walking friendly
March 15, 2025 at 4:42 AM
The current GenAI premise is flawed because it proposes having no or minimum writer guidance, but a story is a controlled experience, designed by a person to engage another and take them through certain emotions. Without these deliverate story beats, our human brains can't feel the engagement
March 13, 2025 at 1:30 AM
The funders are thinking of it as trying to win the lottery. Max returns for min effort. If they can potentially be making x10 more with the same effort, they'd rather stop the current project and start again.

Annnnd that's how so many games die before release. Unrealistic $ expectations :(
March 13, 2025 at 1:18 AM