Bryan Sharpley
bryans.bsky.social
Bryan Sharpley
@bryans.bsky.social
Here is a panning shot of some of the biomes I made for an indie dev project I mentioned in a recent post! The coral beach biome was my favourite.

#PixelArt #GameArt #IndieDev #IndieGame #GameDev #Blender
July 18, 2025 at 8:46 PM
This is a test rig I built with a few extra deform bones for stashing 2 dimensional transforms, sprite indices, and z sorting data, allowing for animations in uv space. When paired with some custom Unity shaders + scripts, it works great in Unity too.

#Blender #3DArt #GameArt #Unity #3DRig
July 17, 2025 at 4:32 PM
Late last year I was invited to prototype some visuals for a indie dev project. I made nodes for pixel masking and combined them with rounded rectangle masking techniques cut into tiles. I used this to make these waves! Hope you like it!

#PixelArt #GameArt #indieGame #GameDev #Blender
July 8, 2025 at 6:17 PM
A still for those that would like it!
July 3, 2025 at 4:31 PM
This was a quick project I did while staying with my folks for the holidays. I was geeking out with a close friend of mine over Hollow Knight and drooling over Silksong.

IMO Team Cherry can take as long as they want. Games built with love.

#HollowKnight #Hornet #Silksong #Fanart #3dArt #Blender
July 3, 2025 at 4:30 PM
Here is how the bins turned out!

Boy am I bad at using social media 😶 I need to use this thing more.
July 3, 2025 at 4:04 PM
Behold! Ye mighty trash bin! Modelled these last night.

#3DModelling #3DArt #Blender
February 12, 2025 at 5:55 PM