Bromo Dumont
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Bromo Dumont
@bromo-br.bsky.social
🇧🇷 Arteiro
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Quick Tip for environment blocking for #UnrealEngine: do it directly there scaling a 1x1 cube.
This is because if you make a blocking on watherer other 3D software when you export in .fbx the origin points going to center of world. Today I was reminded of that in the worst way hahaha.
October 28, 2024 at 11:50 PM
It's interesting how sometimes very simple things make us very satisfied; After so much time focused on procedural materials and modelings I was a little scared about returning to "manual" modeling, even for simple blocking, but in reality this was just an unfounded fear.
#gamedev #unrealengine
October 28, 2024 at 11:40 PM
I was going to do more with this generator tomorrow, but when I lay in bed I couldn't bear not doing at least this basic part of their distribution today.
October 25, 2024 at 3:52 AM
What I needed was just to make a gondola... now I'm making a gondola generator. I can't hold back my programmer side hahaha.
#gamedev #procedural #houdini
October 24, 2024 at 7:18 PM
What Masahiro Sakurai did with this channel is the kind of thing that influences generations.
www.youtube.com/@sora_sakura...
October 23, 2024 at 5:55 PM
I don't even know if you can consider this a blocking, but that's the first "thing" of the Tchibus project.

#gamedev
October 23, 2024 at 12:49 AM
Depois de um século - em tempo de internet - eu ACHO que estou de volta.
October 22, 2024 at 7:16 PM
Reposted by Bromo Dumont
saiu na Folha @folha.com , em 2017:
April 11, 2024 at 1:51 PM
Reposted by Bromo Dumont
saiu na Folha @folha.com :
April 12, 2024 at 10:18 AM
April 12, 2024 at 10:34 PM
Reposted by Bromo Dumont
Saiu na Folha:
April 10, 2024 at 1:27 PM
Can we categorize this as a bodegón?
#photography 📷
April 9, 2024 at 4:24 PM