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This is because if you make a blocking on watherer other 3D software when you export in .fbx the origin points going to center of world. Today I was reminded of that in the worst way hahaha.
This is because if you make a blocking on watherer other 3D software when you export in .fbx the origin points going to center of world. Today I was reminded of that in the worst way hahaha.
#gamedev #unrealengine
#gamedev #unrealengine
#gamedev #procedural #houdini
#gamedev #procedural #houdini
www.youtube.com/@sora_sakura...
www.youtube.com/@sora_sakura...
#photography 📷
#photography 📷