Member of Godot's GDExtension team + author of Rust bindings @godot-rust.bsky.social. I occasionally develop small games and participate in jams, see https://ldjam.com/events/ludum-dare/54/stardust-slingshot
Export groups, match_class, easy callables, run_deferred, generic PackedArray and much more!
godot-rust.github.io/dev/septembe...
Export groups, match_class, easy callables, run_deferred, generic PackedArray and much more!
godot-rust.github.io/dev/septembe...
Type-safe signals: code-generated custom APIs for connecting/emitting both user-defined and Godot's own signals.
You can now also await signals, effectively introducing async tasks into Rust.
And much more!
godot-rust.github.io/dev/may-2025...
Type-safe signals: code-generated custom APIs for connecting/emitting both user-defined and Godot's own signals.
You can now also await signals, effectively introducing async tasks into Rust.
And much more!
godot-rust.github.io/dev/may-2025...
To honour the ending year, we've just released v0.2.2 with a huge amount of added APIs for Godot built-in types.
Check out the latest devlog post for a review of 2024!
Happy new year everyone :)
godot-rust.github.io/dev/godot-ru...
To honour the ending year, we've just released v0.2.2 with a huge amount of added APIs for Godot built-in types.
Check out the latest devlog post for a review of 2024!
Happy new year everyone :)
godot-rust.github.io/dev/godot-ru...
I'm Jan and have casually developed smaller games in my free time (bromeon.ch/games, bromeon.itch.io).
I've also been involved in open-source gamedev tooling, such as SFML and Godot. A while ago, I joined the Godot GDExtension team and authored Rust bindings @godot-rust.bsky.social.
I'm Jan and have casually developed smaller games in my free time (bromeon.ch/games, bromeon.itch.io).
I've also been involved in open-source gamedev tooling, such as SFML and Godot. A while ago, I joined the Godot GDExtension team and authored Rust bindings @godot-rust.bsky.social.