It’s an okay answer if a player tells you their character’s village was destroyed by mimics (or something).
But the GM could then ask a few follow up questions specifically about that event. Like, “who died?”, “who lived?”, or “who do you blame?”
It’s an okay answer if a player tells you their character’s village was destroyed by mimics (or something).
But the GM could then ask a few follow up questions specifically about that event. Like, “who died?”, “who lived?”, or “who do you blame?”