Bret
brethatin.bsky.social
Bret
@brethatin.bsky.social
ayusarm.com
This is great!Is the PL documented somewhere? Would love to read more about it.
November 27, 2025 at 7:03 AM
Honestly you are correct. But I think it will change for the better here and for the worst there.

I have been following alot of AI folks here.
Most of them do post regularly, some of them dont unfortunately.
Probably due to the discourse that you got yourself into.
May 30, 2025 at 6:40 AM
What’s your bizarre futurist scenarios that just happen to justify your profoundly sociopathic behavior in the present?
May 30, 2025 at 6:13 AM
Cool
April 29, 2025 at 7:17 AM
Yes and no. I used FixedBufferAllocator to bootstrap most of the features and then implemented and switched to better one afterwards.
April 29, 2025 at 7:16 AM
Interesting but idk what the use case might be for this. I tend to use comptime defined arenas that grows by committing new memory to PMM, but that is a single allocator, not two allocators.
April 29, 2025 at 6:52 AM
You can use majority of the zig std lib, its just that you cannot use modules that invoke sys calls, which makes sense since there is no system to call to. I have written a bare metal OS using stdlib features, like ArrayList, MultiArrayList, HashMap etc.
April 29, 2025 at 6:49 AM
On Build Reproducibility
ayusarm.com
March 23, 2025 at 7:02 PM
Unrelated to this but I wonder if you have tried nix before? And what do you think of it?
February 13, 2025 at 9:47 PM
Yeah but why would you wanna do that? Thats my question
February 8, 2025 at 12:43 PM
My point was why make it a crate when it is already available as a compiler builtin.
February 8, 2025 at 6:55 AM
Nice! Congrats
February 7, 2025 at 10:25 AM
They look like bats
February 7, 2025 at 10:25 AM
but why would one use this
February 7, 2025 at 8:33 AM
Stripe?
February 6, 2025 at 3:01 PM
C is pretty easy tho
February 6, 2025 at 11:22 AM
I mean i wouldn’t go far as to saying it is a requirement tho
January 31, 2025 at 10:30 PM
They will remove it next iteration
January 21, 2025 at 6:40 PM
hello back
October 22, 2024 at 2:20 PM