Brendon LeCount
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brendonlecount.bsky.social
Brendon LeCount
@brendonlecount.bsky.social
Video game programmer & designer, UCSC & Cal Poly alum, avid swimmer

Mod author, and Development/Project Director at Mechanical Moonworks

https://next.nexusmods.com/profile/BrendonLeCount/mods

https://www.mechanicalmoonworks.com/
ChatGPT stated it can't determine when a result has been influenced by developer intervention, partly due to technical limitations, partly philosophical. The philosophical excuse is that people might trust intervention-derived responses more than data-derived ones. Seems a little backwards. (5/?)
August 3, 2025 at 4:45 PM
Interestingly, ChatGPT didn't immediately list developer intervention into the model as a method of reality testing, though it compared it to humans getting feedback from their peers. Unlike humans, however, it can't take that feedback with a grain of salt. It just accepts it as truth. (4/?)
August 3, 2025 at 4:36 PM
Part of the way they try to distinguish factual data from fictional data is by looking at phrasing. This can leave them vulnerable to conspiracy theories and misinformation, because they are often written as statements of fact. (3/?)
August 3, 2025 at 4:30 PM
LLM results are gleaned from data more via statistical analysis and pattern recognition than understanding. They are capable of testing for logical coherence, however. (2/?)
August 3, 2025 at 4:25 PM
Hopefully this doesn't get me added to all of the blocklists, but it's something people should be aware of when it comes to #AI #LMM #ChatGPT.

Unlike humans, LLMs lack external senses as well as any persistent, internal model of reality to test information against to determine truth. (1/?)
August 3, 2025 at 4:17 PM
April 18, 2025 at 9:10 PM
I was in Elder Scrolls Online's incarnation of Markarth this morning and went to check out the Stone Eagle Aerie player home. First thought after stepping in the door was that it had better have a balcony overlooking the city. I was not disappointed.

#ESO
March 10, 2025 at 1:23 PM
I spent a few days this week refactoring DreadReign's projectile code to facilitate, among other things, inter-projectile collisions. It's tricky, but I managed to shoot an incoming cave troll boulder out of the sky with an arrow during testing. It was very satisfying on multiple levels.

#gamedev
March 7, 2025 at 9:18 PM
Christ. Seven years of college down the drain. Might as well join the fucking Peace Corps.
January 5, 2025 at 8:10 PM
Happy New Year!
January 1, 2025 at 3:26 PM
Yeah, mine keeps saying I have a vendetta against ducks for the same reason. I kind of like the summary though.
December 1, 2024 at 10:22 PM
what the actual fuck, walmart?

www.walmart.com/ip/ARISTURIN...
November 28, 2024 at 12:57 AM
Here's an idea: a photo mode for No Man's Sky where you get a point-and-click handheld camera, with a display that lets you preview what you'll be getting. The NMS photo mode is great but the results in VR are less than optimal.

Trust me, this view was mind-blowing.
November 26, 2024 at 5:06 PM
One of my favorite screenshots, from way back. The notification in the upper left is from More Complex Needs, a hunger/thirst/sleep mod I made for Fallout 3.
November 26, 2024 at 2:11 PM
Definitely cuter than the rendition on Wikipedia
November 24, 2024 at 11:29 PM
I'm not crazy about visual scripting but I did code most of the UI using blueprints instead of the C++ used for the hovercraft physics and AI. I'm guessing this big bunch of wires that updates the menu's hovercraft stats would condense down into like 20 lines of code. It looks kind of pretty though.
November 24, 2024 at 7:49 PM
The idea for The HoverCrafter was to create a crafting system where players could piece together their hovercrafts from craftable subcomponents, then race them. The ten subcomponent categories can be seen in this screenshot of the diegetic crafting menu, an interactable screen overlooking the craft.
November 24, 2024 at 7:15 PM
I don't draw much, but I did teach myself to freehand a diamond unit cell at one point. I started by modeling the crystal lattice in AutoCAD, then studied it from various angles until I saw a pattern I could wrap my head around. This is one I sketched around 2008, scanned and recolored in Photoshop.
November 23, 2024 at 10:48 PM
Not knowing any orcish, they composed something from his baby talk that sounded more or less correct. He defends his name to the death.
November 22, 2024 at 3:52 PM
I suppose it's time to take down the Halloween decorations from my profile banner. Reposting for posterity.
November 22, 2024 at 2:30 PM
There is some impressive ignorance involved in making that their handle - aren't these people being briefed on how this place works?
November 22, 2024 at 1:09 PM
I spilled coffee on my Kinesis ergonomic keyboard this morning :/ Not sure yet if it's salvageable, but in the meantime I have this awesome Royal Kludge keyboard that was lying around.
November 22, 2024 at 6:58 AM
Egg tacos!!

Fun fact: Non-fat feta is pure protein, and is arguably tastier than regular feta. Similarly tangy but the texture is light and crumbly rather than rubbery.
November 20, 2024 at 9:15 PM
"Noise canceling headphones" is a better metaphor for the feel of this place than "echo chamber" imo. I kind of like to argue, but any attempts at debate on the other site invariably and immediately devolved into inflammatory, peanut gallery level garbage. Nothing productive has been lost.
November 20, 2024 at 7:19 PM
“We did it as a skunkworks project on the side, and people saw it and said ‘Oh, that’s really awesome - I guess we should keep it.’”
- Nate Purkeypile on developing Skyrim's Blackreach

TESV's iconic caverns have since been beautifully reincarnated in Elder Scrolls Online, and are truly massive:
November 20, 2024 at 6:34 PM