-Added size and animation scaling to prioritize bigger damage numbers.
-The game is holding up to 10 enemies without any FPS drops.
Also, not even close baby.
#indiedev #gamedev #indiegame
-Added size and animation scaling to prioritize bigger damage numbers.
-The game is holding up to 10 enemies without any FPS drops.
Also, not even close baby.
#indiedev #gamedev #indiegame
#indiedev #gamedev #indiegame
#indiedev #gamedev #indiegame
Use the wave to push everything in front of you. You can also surf the wave for extra coolness.
#indiedev #gamedev #indiegame
Use the wave to push everything in front of you. You can also surf the wave for extra coolness.
#indiedev #gamedev #indiegame
#indiedev #gamedev #indiegame
#indiedev #gamedev #indiegame
#indiedev #gamedev #indiegame
#indiedev #gamedev #indiegame
#indiedev #gamedev #indiegame
#indiedev #gamedev #indiegame
#indiedev #gamedev #indiegame
#indiedev #gamedev #indiegame
STATUS EFFECTS!
-Skills can now access them as upgrades
-The status effects can be upgraded on is own
(like the damage/second on the poison, or the slowing on the freeze)
#indiedev #gamedev #indiegame
STATUS EFFECTS!
-Skills can now access them as upgrades
-The status effects can be upgraded on is own
(like the damage/second on the poison, or the slowing on the freeze)
#indiedev #gamedev #indiegame
#indiedev #gamedev #indiegame
#indiedev #gamedev #indiegame
#indiedev #gamedev #indiegame
#indiedev #gamedev #indiegame
#indiedev #gamedev #indiegame
#indiedev #gamedev #indiegame
#indiedev #gamedev #indiegame
#indiedev #gamedev #indiegame
3 tables with different weights to give variety: plants>rocks>trees. I can model some lowpoly assets in the future and make new enviroments.
#indiedev #gamedev #indiegame
3 tables with different weights to give variety: plants>rocks>trees. I can model some lowpoly assets in the future and make new enviroments.
#indiedev #gamedev #indiegame
I can set every prefab's weight (% appearing chance) and if I want it to have random rotation. Every prefab only needs a collider to check if its in a safe zone to spawn (works most of the time) and uses a pooling method to reduce cost.
#indiedev #gamedev #indiegame
I can set every prefab's weight (% appearing chance) and if I want it to have random rotation. Every prefab only needs a collider to check if its in a safe zone to spawn (works most of the time) and uses a pooling method to reduce cost.
#indiedev #gamedev #indiegame
#indiedev #gamedev #indiegame
#indiedev #gamedev #indiegame
store.steampowered.com/app/3922040/...
#indiegame #indiegames #indiedev
store.steampowered.com/app/3922040/...
#indiegame #indiegames #indiedev
#gamedevelopment #gamedev #indiegame #indiegames
#gamedevelopment #gamedev #indiegame #indiegames
#indiegame #indiegames #gamedev
#indiegame #indiegames #gamedev
#gamedev #indiegame #indiegames
#gamedev #indiegame #indiegames