Christopher Bray
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brayniverse.bsky.social
Christopher Bray
@brayniverse.bsky.social
Programmer, father, book lover, film fanatic, amateur grown-up.
I hope your surgery isn't major.
December 14, 2023 at 7:24 AM
No frustration *at all*. Take your time.
November 28, 2023 at 11:31 AM
I copied what you did with Minesweeper and both my game and yours have the same bug.
November 28, 2023 at 11:10 AM
It looks like I can create the sfx but I can't play it when it's preloaded.
November 28, 2023 at 10:52 AM
One small error...
November 28, 2023 at 9:49 AM
I'm getting this.
November 28, 2023 at 9:43 AM
I think I'll end up using Beehave for the NPCs, but I'm very tempted by the perceived randomness of GOAP. I just don't think I could implement it without lots of research. And I don't have the time nor patience to do that without losing interest in this project. So, a behaviour tree it is for now.
November 17, 2023 at 10:09 PM
I added a day and night cycle. I will expand on it to add seasons as well before I settle on a UI. That way I know for certain that I've got time of day and season/weather to take into consideration when designing assets.
November 12, 2023 at 10:06 PM
I don't have any that I need you to recreate. Thanks.
November 12, 2023 at 7:11 PM
I just found BitBrain's day and night cycle tutorial. I'm going to follow along and add it to the game.
November 11, 2023 at 8:24 PM
An invitation should be in your inbox now. I've also decided to work on this in public github.com/sandcastlega...
GitHub - sandcastlegames/meadow-views: A cozy, entirely NPC inhabited, 2D top-down town created in G...
A cozy, entirely NPC inhabited, 2D top-down town created in Godot - GitHub - sandcastlegames/meadow-views: A cozy, entirely NPC inhabited, 2D top-down town created in Godot
github.com
November 9, 2023 at 9:51 PM
It would be nice to get some site-side navigation, if possible.
November 9, 2023 at 9:46 PM
As an experienced developer I'm more interested in seeing what comes from the engine. Albeit I appreciate you wanting to be inclusive of less experienced developers.
November 9, 2023 at 9:45 PM
The native JavaScript stuff is nice to have as it emphasises how barebones the engine is. However, I suggest splitting the native JavaScript stuff into its own section on the page.
November 9, 2023 at 9:45 PM
I'll fire up Godot this evening. Expect an invitation to a mightily empty project soon after 🙃
November 9, 2023 at 5:22 PM
Complete with 2D animals and plants that they interact with.
November 9, 2023 at 4:37 PM
I'll take a look this evening.
November 9, 2023 at 4:31 PM
I love it. You cover a lot of the bits I struggled with initially.

I wanted to reach out and see how you're doing. I'm glad you're still finding time to work on Floaty.
October 26, 2023 at 7:35 PM
Developers could import additional object types which extend this base game object to provide behaviours like kinetic bodies.
October 16, 2023 at 3:21 PM
Also, I'm wondering whether floaty could provide a game object class to extend which can be registered within the engine and then auto-init, auto-update, and auto-draw.
October 16, 2023 at 3:20 PM
That's the code generated by Livewire.
October 16, 2023 at 2:54 PM