• Damage gives temp shield → Shield (no longer decays over time, only when receiving damage)
• Chuck: Damage gives temp shield 35% -> 30% shield
• Fang/Buzz: Damage gives temp shield 30% -> 25% shield
🔻 Projectile home in:
• Rate -20%
• Damage gives temp shield → Shield (no longer decays over time, only when receiving damage)
• Chuck: Damage gives temp shield 35% -> 30% shield
• Fang/Buzz: Damage gives temp shield 30% -> 25% shield
🔻 Projectile home in:
• Rate -20%
• Attack Range +2 → Damage +35%
🔺 Mandy:
• Gadget cooldown Cards replaced by Movement speed Cards
• Attack Range +2 → Damage +35%
🔺 Mandy:
• Gadget cooldown Cards replaced by Movement speed Cards
• bounce rate: 50/100/200% → 80/150/250%
• bounce max time: 5 → 6
🔺 Piper:
• Gadget cooldown 50% faster → Damage +35%
• Gadget cooldown (Super Rare Card) replaced by Projectile speed (Super Rare Card)
• Gadget cooldown (Epic Card) replaced by Projectile Speed (Epic Card)
• bounce rate: 50/100/200% → 80/150/250%
• bounce max time: 5 → 6
🔺 Piper:
• Gadget cooldown 50% faster → Damage +35%
• Gadget cooldown (Super Rare Card) replaced by Projectile speed (Super Rare Card)
• Gadget cooldown (Epic Card) replaced by Projectile Speed (Epic Card)
• 80/50/30% → 100/60/40%
• 50/30/20% → 90/50/30%
🔺 Attack damage heals:
• 30% → 35%
🔺 Gadget cooldown (in some Decks):
• 50/30/10% → 60/30/10%
🔺Regenerate health earlier:
• 50% → 80%
• 80/50/30% → 100/60/40%
• 50/30/20% → 90/50/30%
🔺 Attack damage heals:
• 30% → 35%
🔺 Gadget cooldown (in some Decks):
• 50/30/10% → 60/30/10%
🔺Regenerate health earlier:
• 50% → 80%
🔺 Fireballs surround:
• damage 500 → 1000
🔺 Damage gives temp shield:
• rate 35/30% → 40/35%
• active time 2sec → 5sec
• cap: 2000 → 4000
🔺 Shield:
• 10% → 15%
• 5% → 10%
🔺 Fireballs surround:
• damage 500 → 1000
🔺 Damage gives temp shield:
• rate 35/30% → 40/35%
• active time 2sec → 5sec
• cap: 2000 → 4000
🔺 Shield:
• 10% → 15%
• 5% → 10%
• Offers are refreshed every hour, so if you are online when the offer is refreshed, the system will re-roll the chances of the Stranger Packs’ content
• Offers are refreshed every hour, so if you are online when the offer is refreshed, the system will re-roll the chances of the Stranger Packs’ content
• The rewards in the Stranger Packs are decided once you open the game (and not when you open a Stranger Pack). This means that if you don’t open the game at all, the chances are not rolled
• The rewards in the Stranger Packs are decided once you open the game (and not when you open a Stranger Pack). This means that if you don’t open the game at all, the chances are not rolled
• Players have found a way to see what’s inside the Stranger Packs before opening them
• Unfortunately, fixing this issue would require a new client update, so we’ll keep it as it is until the end of the event
• Players have found a way to see what’s inside the Stranger Packs before opening them
• Unfortunately, fixing this issue would require a new client update, so we’ll keep it as it is until the end of the event
1️⃣ Log in to event.brawlstars.com with your Supercell ID
2️⃣ Make your predictions before each match
3️⃣ If your predictions are right, you'll get PPXP! Otherwise, you still get a small amount of PPXP for participating
1️⃣ Log in to event.brawlstars.com with your Supercell ID
2️⃣ Make your predictions before each match
3️⃣ If your predictions are right, you'll get PPXP! Otherwise, you still get a small amount of PPXP for participating
For the remaining days without Showdown+ we will try out some modifiers 👀
For the remaining days without Showdown+ we will try out some modifiers 👀