Rhys Thomas | Brave Traveller Games
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Rhys Thomas | Brave Traveller Games
@bravetgames.bsky.social
Creator of Vicious Cycle. Out now on Steam: https://store.steampowered.com/app/3355080/Vicious_Cycle/

Check out my other game, AstroMole: https://store.steampowered.com/app/2856670/AstroMole/

Game developer of 12 years (Fall Guys, Lego Fortnite)
Vicious Cycle is available on Steam now! It's horror on a bike (and on foot)! store.steampowered.com/app/3355080/... #IndieDev #GameDev #MajorUpdate
September 17, 2025 at 4:11 PM
Vicious Cycle has a release date! It's available on September 17th! Check it out on Steam: store.steampowered.com/app/3355080/... #IndieDev #GameDev #majorupdate
August 28, 2025 at 9:41 AM
Put together some new GIFs for the steam page! Stay tuned for more news soon... #GameDev #IndieDev
August 20, 2025 at 9:12 AM
REVENGE! Feels pretty satisfying! #IndieDev #GameDev #Crunch
July 18, 2025 at 3:32 PM
Look out, it's the Tiny Tree Man! #IndieDev #GameDev #Smol
July 3, 2025 at 10:59 AM
June 26, 2025 at 10:49 AM
Working on a secret underground bunker. The scattered roots make for good hiding places... #IndieDev #GameDev
June 17, 2025 at 11:17 AM
Vicious Cycle is a horror game where you ride your bike deep into a cursed forest! #PitchYaGame

Dodge supernatural threats while on your bike. Investigate abandoned areas on foot and solve mysterious puzzles, watching out for the creatures that dwell within!

store.steampowered.com/app/3355080/...
June 6, 2025 at 11:29 AM
I can never win at these coin pusher things #GameDev #IndieDev
April 25, 2025 at 3:41 PM
Welcome to Ashford Forest Resort. Nothing to see here! #indiedev #gamedev #WishlistWednesday
April 23, 2025 at 4:13 PM
Second bike level is done! Plenty of Horses to see #gamedev #indiedev #WishlistWednesday
April 16, 2025 at 3:22 PM
Got some sweet ramps set up! #gamedev #indiedev
April 14, 2025 at 3:55 PM
Added a speed bar to the bike section of the game. It previously wasn't clear when you were being slowed down so getting caught by spooky stuff didn't feel fair. Hopefully this will clear things up! #indiedev #UX
March 13, 2025 at 11:23 AM
The stamina bar has been zelda-fied! Hopefully it's clearer when you run out and can't accelerate for a while #gamedev #UX
March 12, 2025 at 9:54 AM
My goodness it's been busy lately. Let's slow down and solve a puzzle #gamedev #followfriday
March 7, 2025 at 2:45 PM