CURRENTLY IN DEVELOPMENT
Bluesky will be quiet for good amounts of time, but we're still working!
Bluesky will be quiet for good amounts of time, but we're still working!
We apologise for it taking until so far into the month for this devlog to come out, but we wanted to make sure we had enough progress to talk about.
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We apologise for it taking until so far into the month for this devlog to come out, but we wanted to make sure we had enough progress to talk about.
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And now we have the saving and loading system, we can add the game over screen.
And now we have the saving and loading system, we can add the game over screen.
We plan to finish the scripts for the remaining random encounters, and adding their attacks soon, but at times where we aren't working on that, or after we have finished those two things, we plan to start working on the starting menu for the game.
We plan to finish the scripts for the remaining random encounters, and adding their attacks soon, but at times where we aren't working on that, or after we have finished those two things, we plan to start working on the starting menu for the game.
As the development of the rooms and cutscenes has still been going on, which we have made some progress in, we have started to work on the random encounters. None of them yet have their attacks and only two are scripted, but those are issues that should be solved very soon!
As the development of the rooms and cutscenes has still been going on, which we have made some progress in, we have started to work on the random encounters. None of them yet have their attacks and only two are scripted, but those are issues that should be solved very soon!
We still have rooms for the area to make, but as we make those rooms we will focus on also creating more cutscenes and starting to make the encounters for the area.
Development on music still hasn't started yet, but it is an issue we plan to solve soon.
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We still have rooms for the area to make, but as we make those rooms we will focus on also creating more cutscenes and starting to make the encounters for the area.
Development on music still hasn't started yet, but it is an issue we plan to solve soon.
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We have also started to work on sprite animations, and so far work on those has been going smoothly.
It is currently hard to tell how far through the demo's development we are, but so far development seems to be getting done quickly.
We have also started to work on sprite animations, and so far work on those has been going smoothly.
It is currently hard to tell how far through the demo's development we are, but so far development seems to be getting done quickly.
Development on the first main area of the game has started and is going well. The systems for all of the puzzle have all been finished and work on the cutscenes of the first area has begun.
Development on the first main area of the game has started and is going well. The systems for all of the puzzle have all been finished and work on the cutscenes of the first area has begun.