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but UX/UI goes beyond that. games need good ux/ui within their mechanics too. as for your kojima remark, have you tried Death stranding? it’s notorious for its tons of menus being confusing.
but UX/UI goes beyond that. games need good ux/ui within their mechanics too. as for your kojima remark, have you tried Death stranding? it’s notorious for its tons of menus being confusing.
(simple != better) always
(simple != better) always