Brandon J
brandonljohnson.bsky.social
Brandon J
@brandonljohnson.bsky.social
Librarian, avowed dog and wife guy, and lover of stories in all forms. Songs of Sibylline is the blog.
This is normal! There is a depression that comes after the high of participating in a good game. I first experienced this when a friend would leave after a sleepover as a kid and experience it every session I run.
January 23, 2025 at 4:31 AM
FFG Star Wars starter boxes did a good (almost great) job at this. It would be awesome if more adventures were box sets in this vein.
January 15, 2025 at 5:29 AM
It's the first step towards treating each module like its own game. Which seems ideal. Put pregens, custom mechanics, advice on running the adventure oops we just made a story game what a darn shaaaammmee.
January 15, 2025 at 5:27 AM
Respectfully disagree on this one. I think it's just a matter of what goals the table has. I know plenty of players who want to immerse themselves in the details of a world so that their acting at the table doesn't break verisimilitude. Just a different approach for different goals.
December 13, 2024 at 3:38 PM
I'd love to say it's reward structures because I want games to have better ones. But honestly it's if the gameplay allows my friends and I to play in a way that provides unexpected moments that become new shared memories.
December 12, 2024 at 4:51 AM
I suspected Lulu. Thanks!
December 9, 2024 at 1:39 AM
May I ask what you used to print The Talent? It looks really nice!
December 9, 2024 at 1:33 AM
Wanderhome is phenomenal! And yeah I've actually struggled with it similarly, where I wasn't sure when I wanted to move to a new location because I had such a wonderful time building and playing in one!
December 5, 2024 at 10:49 PM
I agree. I love Fall of Magic and have been thinking about ways to zoom out into montage at appropriate times. Also thinking a lot about how the TV show Arcane is structured where we get both intimate moments and montages.
December 5, 2024 at 8:04 PM
I've been pondering pacing a lot as well. As a GM I tend to let every moment play out, but that comes from my desire to play out a game of "literary characters," where the plot is secondary to understanding how people operate and why. The emotionality of inner life.
December 5, 2024 at 6:50 PM
Wolfenstein, Doom, Quake, Unreal Tournament, Medal of Honor, Call of Duty, GoldenEye, Rainbow Six, Serious Sam, Team Fortress 2, Half-Life. So many more but these come to mind immediately.
November 17, 2024 at 4:26 AM
@naldodrinan.bsky.social 's BREAK!! fits this I believe! OSR rules in a bright anime and jrpg inspired world.
November 10, 2024 at 5:51 AM
Most modern advice in the OSR/NSR agrees with you, I think! Hiding actionable information isn't very fun.
October 16, 2023 at 3:26 PM