Brak
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brakorzoshk.bsky.social
Brak
@brakorzoshk.bsky.social
Gamedev & ambient music composer, assisted by Larry (my brilliantly unpredictable brain). Weaving worlds and crafting immersive experiences one note and pixel at a time.
Just make sure to show some extra love to the JS people by debuting with an album titled [object Object]
October 4, 2024 at 1:13 PM
Shares of Steel

- builds on steel-steal wordplay
- might not be the best on SEO side
April 4, 2024 at 8:43 AM
National Station

- sounds like nationalization
- references UK’s National Rail
- hints both the theme and the base conflict
April 4, 2024 at 8:31 AM
In this case, comments could be pre-filled with “Just so you know…”
April 3, 2024 at 4:38 PM
The style went
2.5D -> 3D -> 2D

The engine
Custom software rendering -> custom Vulkan -> Unreal Engine -> Unity -> Possibly something custom again

The main language
C -> C++ -> that visual programming thing in UE -> C# -> possibly C++
March 24, 2024 at 9:23 PM
Strangely this thing usually happens around 1 AM.
February 22, 2024 at 3:29 PM
I really like the orc warrior, but the magic next to the caster is just perfect!
February 14, 2024 at 7:39 PM
Wasn't there something similar in the original game too?
February 11, 2024 at 3:16 PM
I agree, that would be a great addition!
February 3, 2024 at 2:29 PM
It looks great, but the blue coloring/lighting and the plants in the middle give me more of an underwater-like vibe.
February 3, 2024 at 12:14 PM
January 27, 2024 at 1:05 PM
Soon AI will be trained on data that was generated by AI.

Like when you make a photocopy of a photocopy. In the end you end up with a uniform gray page with everything meaningful lost.
January 7, 2024 at 10:16 PM
There were many excellent articles on LinkedIn a few years ago, but now almost every one of them uses the same framework, the same tone, the same phrases, the same everything.

They are about different topics, but it's like reading the same over and over again
January 7, 2024 at 9:29 PM