Braindeadslime
braindeadslime.bsky.social
Braindeadslime
@braindeadslime.bsky.social
We got animation (and juggling). still just using space bar for this.
November 26, 2024 at 6:54 AM
November 26, 2024 at 1:35 AM
another old eldin ring clip
October 24, 2024 at 4:40 PM
Probably not gonna code today since chemo got me more tired than Ive ever been. Hope the spiderheck clip is cool though

#spiderheck
October 23, 2024 at 10:01 PM
.... I spent all day on this trash only to learn 2 things. 1: deleted prefabs can be grabbed out of the recycle bin and 2: idk what the fuck I broke but chatgpt sure does. i threw all my codes at it and said "where broke" and now it works again. Praise the sun \[T]/
October 22, 2024 at 9:10 PM
FUUUUUCK I touched something I shouldnt have and now I broke it. Never ever fuck with shit that already works. I exist to suffer now.

Ignore these offerings to the algorithm

#unity #rpg #gamedev #indiedev #indiegame
October 22, 2024 at 4:31 PM
I got Equipment going into the equipment window, as well as an itemtype variable assigned to specify what item is what. Next should be actually equiping stuff

Ignore these offerings to the algorithm

#unity #rpg #gamedev #indiedev #indiegame
October 22, 2024 at 2:13 PM
Old elden ring clip I thought was funny
October 21, 2024 at 11:48 AM
Not much progress today, just got the keybind for the equipment so it can be opened/closed and switch between inventory and equipment

Ignore these offerings to the algorithm

#unity #rpg #gamedev #indiedev #indiegame
October 20, 2024 at 4:00 PM
Devlog #2 Just recently finished up this inventory system, super happy with it. Gonna work on equipment and stats next
October 19, 2024 at 11:31 AM
I have decided to post devlog stuff here, so behold: slime violence
October 19, 2024 at 10:20 AM