Boxbrain
boxbrain.bsky.social
Boxbrain
@boxbrain.bsky.social
Solo dev working on StepRPG for Apple Watch and iPhone.
Level up with step count, collect and evolve pets, lead pets into battle.
https://boxbrain.games/
Are you also making a game? And is it for watchOS?
December 20, 2025 at 7:00 PM
Currently upgrading my engine. Like adding support for sprite sheets, rather than having to prepare hundreds of image files. Collision for wall tiles. Being able to place tiles and objects on the same grid.
December 20, 2025 at 7:00 PM
Hopefully soon. Here’s a quick preview of a previous build: www.tiktok.com/t/ZP8yhhfPx/
Finding a shop in the forest #applewatch
TikTok video by Boxbrain
www.tiktok.com
December 20, 2025 at 6:59 PM
That sounds like great advice and will probably save me many headaches 😄
December 20, 2025 at 6:44 PM
Definitely wishing there was a bigger community around SpriteKit. Finding myself building a custom engine on top of SpriteKit and trying design a good architecture for it.
December 20, 2025 at 11:43 AM
Making StepRPG: level up with steps, collect pets that evolve, lead your pets into battle against goblins and other monsters.
December 20, 2025 at 11:39 AM
Nice setup! Super clean. I like the wall-mounted utility board to the right too.
December 20, 2025 at 11:35 AM
This looks really clean. How do you think about what goes into assembly and core?
December 20, 2025 at 11:33 AM
Oh I see! I’m been making a watchOS game using SpriteKit and Swift 5. Good to know that there are challenges with using concurrency in 6; I’ll have to think twice before upgrading.
December 20, 2025 at 11:30 AM
How else would you make a watchOS game, if not with SpriteKit?
December 20, 2025 at 1:52 AM