With the 10 year wait for Pikmin 4, plus the weirdness and even insanity of the games themselves...
Yeah, they're a little cooky sometimes.
With the 10 year wait for Pikmin 4, plus the weirdness and even insanity of the games themselves...
Yeah, they're a little cooky sometimes.
I do also feel like it undermines certain aspects of the Pikmin series, especially things the community doesn't really talk about. But that can be fixed through ways unrelated to this small problem.
I do also feel like it undermines certain aspects of the Pikmin series, especially things the community doesn't really talk about. But that can be fixed through ways unrelated to this small problem.
PIKMIN 2 is a game about diving into randomly generated caves that have zero time limits to collect treasure and battle enemies!
Sure, there is a limit to the amount of time you can spend on the surface-
PIKMIN 2 is a game about diving into randomly generated caves that have zero time limits to collect treasure and battle enemies!
Sure, there is a limit to the amount of time you can spend on the surface-
Speedrunning IS an inherent mechanic in (most) of the Pikmin series, but there's still several other aspects like the combat, and ESPECIALLY how you control your army.
Speedrunning IS an inherent mechanic in (most) of the Pikmin series, but there's still several other aspects like the combat, and ESPECIALLY how you control your army.
First off, we already have a genre for that, it's called Speedrunning, we don't need to make two different Speedrunning genres.
But here's my MAIN problem with Dandori-Like...
First off, we already have a genre for that, it's called Speedrunning, we don't need to make two different Speedrunning genres.
But here's my MAIN problem with Dandori-Like...
First off, the vagueness of it all, Dandori's definition is very broad and non-descriptive, you can't really describe the entirety of Pikmin off of the word Dandori alone, the game is too complex for that.
First off, the vagueness of it all, Dandori's definition is very broad and non-descriptive, you can't really describe the entirety of Pikmin off of the word Dandori alone, the game is too complex for that.
The word Dandori itself roughly translates to "strategically planning and carrying out tasks in the most efficient manner"
So "Dandori-Like" roughly translates to games that focus on being strategically quick and efficient.
The word Dandori itself roughly translates to "strategically planning and carrying out tasks in the most efficient manner"
So "Dandori-Like" roughly translates to games that focus on being strategically quick and efficient.