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"Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither."
The General knows who is winning.
Type: Townsfolk
Wiki page
"Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither."
The General knows who is winning.
Type: Townsfolk
Wiki page
"If you die at night, you are woken to choose a player: you learn their character."
If the Ravenkeeper dies at night, they get to learn one player's character.
Type: Townsfolk
Script: Trouble Brewing
Wiki page
"If you die at night, you are woken to choose a player: you learn their character."
If the Ravenkeeper dies at night, they get to learn one player's character.
Type: Townsfolk
Script: Trouble Brewing
Wiki page
"Each night, choose an alive player: either you or they are drunk until dusk. You can't die."
The Sailor is either drunk or getting somebody else drunk. While the Sailor is sober, they can't die.
Type: Townsfolk
Script: Bad Moon Rising
Wiki page
"Each night, choose an alive player: either you or they are drunk until dusk. You can't die."
The Sailor is either drunk or getting somebody else drunk. While the Sailor is sober, they can't die.
Type: Townsfolk
Script: Bad Moon Rising
Wiki page
"Once per game, during the day, privately ask the Storyteller any yes/no question."
The Artist may ask any 1 question, and get an honest answer.
Type: Townsfolk
Script: Sects & Violets
Wiki page
"Once per game, during the day, privately ask the Storyteller any yes/no question."
The Artist may ask any 1 question, and get an honest answer.
Type: Townsfolk
Script: Sects & Violets
Wiki page
"Only the Storyteller can nominate. At least 1 opposing player must be nominated each day."
The Bishop prevents players from nominating at all. Instead, the Storyteller does all nominating.
Type: Traveller
Script: Bad Moon Rising
Wiki page
"Only the Storyteller can nominate. At least 1 opposing player must be nominated each day."
The Bishop prevents players from nominating at all. Instead, the Storyteller does all nominating.
Type: Traveller
Script: Bad Moon Rising
Wiki page
"You must use a vote token to vote. If a dead player gives you theirs, you learn their alignment. You are sober and healthy."
The Beggar can not vote unless someone gives them a token to use, but they learn if the player that does so is good or evil.
Type: Traveller
Script: Trouble Bre...
"You must use a vote token to vote. If a dead player gives you theirs, you learn their alignment. You are sober and healthy."
The Beggar can not vote unless someone gives them a token to use, but they learn if the player that does so is good or evil.
Type: Traveller
Script: Trouble Bre...
"On your 1st day, if you nominated & executed a player, the Demon doesn’t kill tonight."
The Princess decides which player dies first.
Type: Townsfolk
Wiki page
"On your 1st day, if you nominated & executed a player, the Demon doesn’t kill tonight."
The Princess decides which player dies first.
Type: Townsfolk
Wiki page
"Each night, choose an alive player: either you or they are drunk until dusk. You can't die."
The Sailor is either drunk or getting somebody else drunk. While the Sailor is sober, they can't die.
Type: Townsfolk
Script: Bad Moon Rising
Wiki page
"Each night, choose an alive player: either you or they are drunk until dusk. You can't die."
The Sailor is either drunk or getting somebody else drunk. While the Sailor is sober, they can't die.
Type: Townsfolk
Script: Bad Moon Rising
Wiki page
"On day 3, Minions become Riot & nominees die but nominate an alive player immediately. This must happen."
Riot kills everybody in a panic.
Type: Demon
Wiki page
"On day 3, Minions become Riot & nominees die but nominate an alive player immediately. This must happen."
Riot kills everybody in a panic.
Type: Demon
Wiki page
"Each night*, you learn if a Minion nominated today."
The Town Crier knows when Minions nominate.
Type: Townsfolk
Script: Sects & Violets
Wiki page
"Each night*, you learn if a Minion nominated today."
The Town Crier knows when Minions nominate.
Type: Townsfolk
Script: Sects & Violets
Wiki page
"Each night*, you learn how many dead players are evil."
The Oracle knows how many dead players are evil.
Type: Townsfolk
Script: Sects & Violets
Wiki page
"Each night*, you learn how many dead players are evil."
The Oracle knows how many dead players are evil.
Type: Townsfolk
Script: Sects & Violets
Wiki page
"Each day, after the 1st execution, you may nominate again."
The Butcher allows a second execution to occur per day.
Type: Traveller
Script: Sects & Violets
Wiki page
"Each day, after the 1st execution, you may nominate again."
The Butcher allows a second execution to occur per day.
Type: Traveller
Script: Sects & Violets
Wiki page
"Something bad might happen to whoever is most responsible for the death of a new player."
Use the Angel to help new players have fun when there are one or two new players in a group of veterans.
Type: Fabled
Wiki page
"Something bad might happen to whoever is most responsible for the death of a new player."
Use the Angel to help new players have fun when there are one or two new players in a group of veterans.
Type: Fabled
Wiki page
"Once per game, if another player nominated, you may choose to force the current execution to pass or fail."
The Judge can determine if an execution succeeds or not, regardless of who voted.
Type: Traveller
Script: Bad Moon Rising
Wiki page
"Once per game, if another player nominated, you may choose to force the current execution to pass or fail."
The Judge can determine if an execution succeeds or not, regardless of who voted.
Type: Traveller
Script: Bad Moon Rising
Wiki page
"If both your alive neighbors are good, they can't die."
The Tea Lady protects her neighbours from death... as long as they are good.
Type: Townsfolk
Script: Bad Moon Rising
Wiki page
"If both your alive neighbors are good, they can't die."
The Tea Lady protects her neighbours from death... as long as they are good.
Type: Townsfolk
Script: Bad Moon Rising
Wiki page
"You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]"
The Godfather takes revenge when the town kills Outsiders.
Type: Minion
Script: Bad Moon Rising
Wiki page
"You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]"
The Godfather takes revenge when the town kills Outsiders.
Type: Minion
Script: Bad Moon Rising
Wiki page
"Each night, choose a player (not yourself): their vote counts negatively tomorrow."
The Thief steals votes from a player, making their vote count negatively.
Type: Traveller
Script: Trouble Brewing
Wiki page
"Each night, choose a player (not yourself): their vote counts negatively tomorrow."
The Thief steals votes from a player, making their vote count negatively.
Type: Traveller
Script: Trouble Brewing
Wiki page
"Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]"
The Fang Gu possesses Outsiders.
Type: Demon
Script: Sects & Violets
Wiki page
"Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]"
The Fang Gu possesses Outsiders.
Type: Demon
Script: Sects & Violets
Wiki page
"Each day, after the 1st vote has been tallied, you may choose a player that voted: they die."
The Gunslinger kills players who vote.
Type: Traveller
Script: Trouble Brewing
Wiki page
"Each day, after the 1st vote has been tallied, you may choose a player that voted: they die."
The Gunslinger kills players who vote.
Type: Traveller
Script: Trouble Brewing
Wiki page
"If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses."
The Mastermind can still win after the Demon is dead.
Type: Minion
Script: Bad Moon Rising
Wiki page
"If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses."
The Mastermind can still win after the Demon is dead.
Type: Minion
Script: Bad Moon Rising
Wiki page
"You must use a vote token to vote. If a dead player gives you theirs, you learn their alignment. You are sober and healthy."
The Beggar can not vote unless someone gives them a token to use, but they learn if the player that does so is good or evil.
Type: Traveller
Script: Trouble Bre...
"You must use a vote token to vote. If a dead player gives you theirs, you learn their alignment. You are sober and healthy."
The Beggar can not vote unless someone gives them a token to use, but they learn if the player that does so is good or evil.
Type: Traveller
Script: Trouble Bre...
"Each night, choose a player (not yourself): their vote counts negatively tomorrow."
The Thief steals votes from a player, making their vote count negatively.
Type: Traveller
Script: Trouble Brewing
Wiki page
"Each night, choose a player (not yourself): their vote counts negatively tomorrow."
The Thief steals votes from a player, making their vote count negatively.
Type: Traveller
Script: Trouble Brewing
Wiki page
"You start knowing how many steps from the Demon to its nearest Minion."
The Clockmaker learns the distance from the Demon to their nearest Minion.
Type: Townsfolk
Script: Sects & Violets
Wiki page
"You start knowing how many steps from the Demon to its nearest Minion."
The Clockmaker learns the distance from the Demon to their nearest Minion.
Type: Townsfolk
Script: Sects & Violets
Wiki page
"Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins."
The Alsaahir guesses the entire evil team.
Type: Townsfolk
Wiki page
"Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins."
The Alsaahir guesses the entire evil team.
Type: Townsfolk
Wiki page