Bot and Rally
botandrally.bsky.social
Bot and Rally
@botandrally.bsky.social
A robot-fighting, bootlegging Boomer Shooter Tower Defense game releasing in Late Spring/Early Summer 2026!

No Generative AI used EVER! 🚫
Deflector weapons are in! They won't be used by the player, though, they'll just be a weapon for the more difficult enemies to use.

#gamedev #gamedesign #indiedev #indiegames #videogames #videogaming #godot
February 2, 2026 at 5:40 PM
Grenade launcher functionality! I'm still trying to get the feel exactly right, but this is a pretty good position. It gets finicky and small adjustments can make a pretty big difference with something like this.

#gamedev #gamedesign #indiedev #indiegames #videogames #videogaming #godot
February 2, 2026 at 5:38 PM
The NPCs can fire flamethrowers now. It needs work, but it already looks really cool in its unfinished state.

#gamedev #gamedesign #indiedev #indiegames #videogames #videogaming #godot
January 31, 2026 at 5:16 AM
I think of this video every time I have to work on this game
January 29, 2026 at 9:12 PM
Range-based damage falloff! With a little bit of floating point error mixed in at the moment. While not directly related to NPC pathfinding, the weapons need a range that the NPCs can pathfind to.

#gamedev #gamedesign #indiedev #indiegames #videogames #videogaming #godot
January 27, 2026 at 1:29 PM
Jokes aside, this seems like an amazing tool for designing an in-game economy. Maybe I'll have to revisit it at some point.
January 27, 2026 at 11:05 AM
NPCs are now able to navigate along a track! (Sped up dramatically)

#gamedev #gamedesign #videogames #videogaming #godot #indiedev #indiegames
January 27, 2026 at 10:39 AM
January 27, 2026 at 6:31 AM
January 27, 2026 at 6:31 AM
January 27, 2026 at 6:31 AM
January 27, 2026 at 6:31 AM
January 27, 2026 at 6:31 AM
January 27, 2026 at 6:31 AM
January 27, 2026 at 6:31 AM
January 27, 2026 at 6:31 AM
January 27, 2026 at 6:31 AM
January 27, 2026 at 6:31 AM
January 27, 2026 at 6:31 AM
January 27, 2026 at 6:31 AM
Alright, I'm about to post a lot of dev preview backlog from the pre-alpha.
January 27, 2026 at 6:31 AM