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borzen.bsky.social
Austin
@borzen.bsky.social
Software developer, game enjoyer, musician. Know to also tell a joke or two. He/him.
Legit the only time for me is when you cant choose a seat so I want to be in that first group besides that. Ill get on when I get on.
December 19, 2025 at 9:48 PM
I agree with some points but this feels like they played HK and then didnt play any of the other games inspired by it and then played silksong. Like I would put silksong just below blasphemous in terms of difficulty but I wouldn't call it 100% unfair... that goes to pits in blasphemous.
September 13, 2025 at 5:16 PM
The fact that Merrill Lynch couldn't figure out how to generate a profit from AI should have been the canary in these fuckers coal mine but instead its them basically destroying the economy. So happy with this system...
August 21, 2025 at 3:37 PM
Also do the tomatoes (pears feels like it needs a bit more to not get lost).
August 14, 2025 at 4:49 PM
Pizza cheese is probably gonna go well. Was thinking anything mozzarella as that usually goes well with green things.
August 14, 2025 at 4:48 PM
The same company that removed "Dont Be Evil" from the core beliefs for... Some reason. We can 100% believe them.
August 6, 2025 at 6:47 PM
TL;DR Every GPU setup is like a snowflake. They are all different so it's easier and better (usually?) to just wait until runtime to compile the shaders.

Note: I havent done any DX12 render pipeline stuff and havent touched HLSL in over a decade things might be a bit different.
August 5, 2025 at 6:38 PM
Since its being compiled with your hardware optimizations are applied that the developer cant predict like a new graphics card driver optimization or you are running an overclocked GPU or this is a die revision of a GPU that is more optimized.
August 5, 2025 at 6:38 PM
Now say you write a shader and when you go to compile it you can only get a small amout of different configuration options but knowing your users might not have the hardware you were able to test on you can defer the compiling of the shaders tell runtime.
August 5, 2025 at 6:38 PM
Now we have a unified shader pipeline where we still might write them individually but at runtime they get compiled all together to be ran on the GPU (if you code shaders ignore I said this, yes it's an oversimplification).
August 5, 2025 at 6:38 PM
Direct X and vulken use shader languages (Direct Xs is called HLSL and the one I am more familiar with) that when we had individual shader pipelines they were ran in order at specific times (pixel, vertex, geometry and I forget what the rest were).
August 5, 2025 at 6:38 PM
Have you been to the italian restaurant/carwash? The chicken parm sandwich is pretty good.
August 1, 2025 at 7:14 PM
Bon Jovi has a rest stop? TIL.
July 19, 2025 at 2:22 PM