The title is "Beyond the Gut Feeling: Data-Supported Positioning Strategy" and I hope it'll help all the attendees to make better games!
The title is "Beyond the Gut Feeling: Data-Supported Positioning Strategy" and I hope it'll help all the attendees to make better games!
What a downgrade.
What a downgrade.
My talk "Brains at Work: Neurodiversity, ADHD, and Games (Industry)" is on Friday, November 14 | 14:00
+
I have a Mentors Ground session about "Games BI & Market Research" on the same day | 16:00
Might see some of you there!
🧡 @gamesground.bsky.social 💜
My talk "Brains at Work: Neurodiversity, ADHD, and Games (Industry)" is on Friday, November 14 | 14:00
+
I have a Mentors Ground session about "Games BI & Market Research" on the same day | 16:00
Might see some of you there!
🧡 @gamesground.bsky.social 💜
New feature column:
○ charts position change since the previous snapshot
New feature column:
○ charts position change since the previous snapshot
It's amazing! I'm not a huge fan of PvPvE extraction, but this one speaks to me as The Division player. The soundscape lessons of Hunt: Showdown are especially apparent, greatly contributing to the game feel.
It's amazing! I'm not a huge fan of PvPvE extraction, but this one speaks to me as The Division player. The soundscape lessons of Hunt: Showdown are especially apparent, greatly contributing to the game feel.
Perks: prioritization ↑, focus ↑, moustache control ↑
Difficulty modifiers: scope creep, coffee dependency
Main quests: ship games I’m proud of, help indies win
Side quests: sleep, read, call loved ones
Thanks for the birthday wishes!
Perks: prioritization ↑, focus ↑, moustache control ↑
Difficulty modifiers: scope creep, coffee dependency
Main quests: ship games I’m proud of, help indies win
Side quests: sleep, read, call loved ones
Thanks for the birthday wishes!
> now in 1.0
> now in 1.0
While it's not innovative, it is beautiful looking, well-optimized and more difficult than DL1/2
The combat is fun, the story is ok, and some climbing sections are annoying
Still a work of passion from Techland, and I'm ready for the next one!
While it's not innovative, it is beautiful looking, well-optimized and more difficult than DL1/2
The combat is fun, the story is ok, and some climbing sections are annoying
Still a work of passion from Techland, and I'm ready for the next one!
Solid new entry! I'm glad it's back.
Solid new entry! I'm glad it's back.
Gearbox used a tried-and-tested Ubisoft formula — an open world, frequent encounters, leading a revolution against the tyrant, henchmen-controlled regions, and fast-travel towers.
It's a much-needed low-risk franchise refresh.
Gearbox used a tried-and-tested Ubisoft formula — an open world, frequent encounters, leading a revolution against the tyrant, henchmen-controlled regions, and fast-travel towers.
It's a much-needed low-risk franchise refresh.
Is it any good?
Is it any good?
Suboptimal ☔
Suboptimal ☔