Curious if anybody has any great examples of design pillars for games? An example would be God of War's Combat, Father/Son, Exploration (those are bulleted out for the team, still kinda generic imo but hey). farm5.staticflickr.com/4860/4607905...
Curious if anybody has any great examples of design pillars for games? An example would be God of War's Combat, Father/Son, Exploration (those are bulleted out for the team, still kinda generic imo but hey). farm5.staticflickr.com/4860/4607905...
I'm like aha got to bluesky now I feel like I can post more, only the main reason I don't post is really most of my interesting side thoughts are quasi work related and I don't want it to sound like I'm subtweeting work 😆Sp here's our new kitten (Ruffles) helping me work:
October 11, 2023 at 2:41 PM
I'm like aha got to bluesky now I feel like I can post more, only the main reason I don't post is really most of my interesting side thoughts are quasi work related and I don't want it to sound like I'm subtweeting work 😆Sp here's our new kitten (Ruffles) helping me work: