boristhebrave.bsky.social
@boristhebrave.bsky.social
Hobbyist procedural generation guy
Made Tessera, a Unity plugin for #wavefunctioncollapse
https://discord.gg/Enzu2rrJFD
http://www.boristhebrave.com
Isotropic Voronoi cells.

I was trying to get a partition that feels a bit like how fields are laid out in the English countryside, it's not too far off.
June 16, 2025 at 12:58 AM
Temperature is widely used in machine learning, but unexplored in procedural generation circles.

It's an extremely handy global control over the generation's luck/creativity/variance.

Article with interactive demo: www.boristhebrave.com/2025/05/07/f...
May 7, 2025 at 10:18 AM
With apologies to Robert Frost.
May 4, 2025 at 9:29 PM
Ha, I returned to my #procjam 2023 project which I gave up because it wasn't working, made a one line change, and now it does.

www.boristhebrave.com/2023/12/03/g...
December 5, 2024 at 6:15 PM
So far, I've implemented 6 different grids using this system. They're all "game ready" - they efficiently support all operations you are likely to want do do, such as adjacencies or cell picking.

Let me know what tilings you'd like to see.
November 30, 2024 at 11:14 PM
I've been getting increasingly into organising my life with Notion.
I'm still tickled by the top note in my filing system, which describes the filing system, including itself.
November 21, 2024 at 1:46 PM
Guy Walker's Stagecast pages were an amazing source of tiling information.
Sadly, it seems to have gone down a year ago, so I've rehosted it on my own site so dead links can live on.
Check it out, it's got many useful details and fun bits.
www.boristhebrave.com/permanent/24...
November 13, 2024 at 11:25 AM
I've extended the core WaveFunctionCollapse to give many useful features, which I'll discuss later. Many of the features are aimed at giving you more *control* over the generation. Basic WFC can sometimes churn out mush at large scales.
November 11, 2024 at 2:17 PM