🅱️oolean assange
boolean-assange.bsky.social
🅱️oolean assange
@boolean-assange.bsky.social
Making games on the computer
Me telling my friends about the Cattle Decapitation mosh pit last night
March 21, 2025 at 1:30 AM
Most important Godot 4.4 release note
March 3, 2025 at 6:10 PM
My mother in law bought a cotton candy machine that has a “Voitmeter”
March 3, 2025 at 2:32 AM
I can’t believe I’ve never listened to this entire album before now. It’s one of the funniest things I’ve ever heard. Herman Li plays as fast as he can at all times, even when it doesn’t make sense to do that
March 1, 2025 at 3:28 AM
Got a little carried away in Trenchbroom, now my map won't compile because of a non-convex face somewhere. No idea how to find which one it is
February 2, 2025 at 4:53 AM
January 29, 2025 at 4:35 AM
If we’re talking not American, it has always been and always will be Dismember
January 28, 2025 at 3:45 AM
In terms of old school American death metal, I think this is one of my favorites (other than Death ofc)
January 28, 2025 at 3:42 AM
Working on distilling this vibe into an FPS level design
January 26, 2025 at 9:44 PM
First screenshot of my experimental 2D First Person game
January 24, 2025 at 6:39 PM
Sorry but the invisible stair ramps are gone. Rewrote player movement to be more better instead.

Mantling ledges and climbing angled ladders are bonuses
January 22, 2025 at 7:30 AM
I just realized I accidentally made a wheelchair-accessible dungeon because the stairs are actually invisible collision ramps
January 21, 2025 at 2:55 AM
New desk setup with dual monitors. Now I can reference #godot documentation without even switching windows
January 20, 2025 at 1:40 AM
Update: made a better scarf
January 13, 2025 at 8:48 PM
slappin some textures on
January 12, 2025 at 7:05 AM
Behold, Human Skin Ball
January 12, 2025 at 4:09 AM
Working on a guy for my game
January 8, 2025 at 7:42 AM
Rate my rig
January 4, 2025 at 3:07 AM
So I started blastin #godot
January 1, 2025 at 9:59 PM
pew pew #blender3d
November 29, 2024 at 10:52 PM
Scripted encounters vs real world players #STALKER2
November 28, 2024 at 5:57 PM
Also: a work in progress
November 9, 2024 at 6:19 AM
Big silly gun #blender3d #godot #gamedev
November 9, 2024 at 6:16 AM