BNK (ボノコ)
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bonoko.dev
BNK (ボノコ)
@bonoko.dev
Multi-engine game dev. I like tea and chocolate cornflake clusters.
僕の志が僕を尚駆動。
November 17, 2025 at 9:31 PM
It's over...well there's still a lot of generic dialogue to finish, but the story dialogue is complete from start to end.
November 17, 2025 at 3:55 PM
I'm in the endgame now...
November 13, 2025 at 8:22 PM
November 4, 2025 at 9:12 PM
Found a mistake in the original script, a simple missing comma.
October 31, 2025 at 11:02 PM
The second crystal has been acquired, the story continues...
October 31, 2025 at 12:42 AM
October 29, 2025 at 3:54 PM
October 29, 2025 at 3:54 PM
With a week to go till the release of #HyruleWarriors #AgeOfImprisonment, I thought I'd share the meanings behind staple characters' names.
October 29, 2025 at 3:54 PM
The feisty detective makes her debut.
October 27, 2025 at 7:52 PM
First system's story fully translated 😎.
(And an NPC interaction, cause why not.)
October 21, 2025 at 10:13 PM
Finally got main dialogue AND name input working thanks to Alpharobo and his work on Dante, though there's still some oddities about control code placement that I need to figure out.
October 20, 2025 at 9:11 PM
Weapons, items, and equipment now translated. Next step is the dialogue and hint system...
October 9, 2025 at 2:39 PM
Names fully translated...even if some of them read weird.
October 8, 2025 at 4:50 PM
October 7, 2025 at 7:02 PM
Making good progress, about halfway through the locations. #PC98
October 7, 2025 at 7:02 PM
Oh nice, there's some non-Japanese horses in here like America's Rainbow Quest. Which is a little odd cause I don't think he ever actually raced in Japanese, but it could just be a cameo.
October 2, 2025 at 6:43 PM
October 2, 2025 at 5:48 PM
And some of the game over screens too.
October 1, 2025 at 1:39 PM
Still can't figure out how to extract this text, but here's some more UI updates.
October 1, 2025 at 1:39 PM
Sadly no. The text for Progenitor is stored in the DAT and EXE files. OPEN holds the opening cinematic and main menu while MAIN holds most of the item, location, and character names. MENU holds the labels, MESSAGE holds generic and recurring text, and SDATA holds default variables like PC name. 1/
September 28, 2025 at 1:37 PM
September 25, 2025 at 12:17 AM
UI is now fully implemented, which should make traversing the rest of the game a bit easier 😅.
September 25, 2025 at 12:17 AM
I was asked if I could record a video of the opening, there's a 3 minute limit on BlueSky and a file size limit on Mastodon so here's my favourite snippet of the sequence as a showcase.
September 23, 2025 at 11:42 PM
Opening cinematic done, on to the actual game now... #Progenitor #PC98
September 23, 2025 at 10:50 PM