b0n3
bonecrisis.bsky.social
b0n3
@bonecrisis.bsky.social
currently teaching myself game dev

b0n3.net
June 10, 2025 at 3:59 AM
June 9, 2025 at 2:35 AM
i made this procedural material so i could quickly make bark for trees, but really it could be used for a couple different things, like grass or dirt or cobblestone. #ue5 #pixelart #gamedev #indiedev #procedural
June 3, 2025 at 12:45 PM
starting to find some visual identity (day/night sped up significantly)

#ue5 #gamedev #indiedev #learning
June 3, 2025 at 3:18 AM
made the decision to remove wall running (even though i loved doing it) and instead replace it with a wall cling/jump mechanic. wall running made the game into something i wasn’t wanting it to be.

side bonus is that now you can climb, which is something i wanted to add

#ue5 #gamedev #indiedev
May 28, 2025 at 5:32 PM
the results of the blueprints i posted earlier. i should have done this a long time ago. 🤤

#ue5 #indiedev #gamedev
May 17, 2025 at 12:41 AM
learning how to make some settings and stuff like that, love how clean this logic looks 🤤

#ue5 #indiedev #gamedev
May 16, 2025 at 9:00 PM
you can now pick up physics items

#ue5 #gamedev #indiedev
May 13, 2025 at 10:52 PM
realized that everything i did yesterday was wrong, so i fixed it plus added stars (and a moon)

#ue5 #gamedev #indiedev
May 13, 2025 at 1:08 AM
Been kinda struggling with what i want to do next because there’s so much i don’t know, so i got a day night cycle working

#indiedev #ue5 #gamedev
May 12, 2025 at 2:57 AM
added input smoothing. in this vid it’s set really low(meaning high smoothing) and i wouldn’t recommend playing like this, but the tech works and reasonable settings make a huge difference in playability.

#unrealengine #indiegamedev #inputsmoothing #movement
May 2, 2025 at 3:16 AM
showcasing chaining double jump + air boosting to clear large distances

#unrealengine #indiegamedev #wallrun #doublejump
May 2, 2025 at 1:08 AM
too many changes to mention since my last, but not a lot of fun things, mostly just polish.
moved fov change from spring input to overall velocity, so you get more change during things like falling, jumping, air boosting etc
#unrealengine #indiegamedev #wallrun #doublejump
May 2, 2025 at 1:07 AM
Got double jump working out of wall jumping.

before, i could only jump one additional time until i touched the ground again, now wall running correctly resets the jump counter (had to make my own jump feature copying default jumps z vector)

#unrealengine #indiegamedev #wallrun #doublejump
April 25, 2025 at 6:56 PM
vaulting (sorta) working.

having tons of collision issues using sweep mode on setcharacterlocation, so i just disabled my collision while mantling. it seems i should learn root movement maybe. 😬😬

#unrealengine #sologamedev #indiegamedev
April 24, 2025 at 10:36 PM
once i got that smoothed out a bit i added some stuff like maintaining velocity into the wallrun, dropping if you move too slow, tilting the camera when you’re on the wall. it’s still janky, but we’re getting somewhere.
April 24, 2025 at 4:02 AM
got wall running working in my game today :) in this vid it’s still a bit janky, but i can’t believe i even got this far.

#beginninggamedev #movementgames #wallrun #walljump
April 24, 2025 at 4:01 AM
Pull range 200m 🤣 #valheimmodding
February 25, 2025 at 1:14 AM
i made a small QOL mod for @valheimgame.bsky.social for the first time, was originally just going to send it to some friends but decided to publish it on thunderstore. honestly super flattered that it was already included in a modpack. feels cool to finally contribute.
February 24, 2025 at 6:17 PM