b0n3.net
side bonus is that now you can climb, which is something i wanted to add
#ue5 #gamedev #indiedev
#unrealengine #indiegamedev #inputsmoothing #movement
#unrealengine #indiegamedev #inputsmoothing #movement
#unrealengine #indiegamedev #wallrun #doublejump
#unrealengine #indiegamedev #wallrun #doublejump
moved fov change from spring input to overall velocity, so you get more change during things like falling, jumping, air boosting etc
#unrealengine #indiegamedev #wallrun #doublejump
moved fov change from spring input to overall velocity, so you get more change during things like falling, jumping, air boosting etc
#unrealengine #indiegamedev #wallrun #doublejump
before, i could only jump one additional time until i touched the ground again, now wall running correctly resets the jump counter (had to make my own jump feature copying default jumps z vector)
#unrealengine #indiegamedev #wallrun #doublejump
before, i could only jump one additional time until i touched the ground again, now wall running correctly resets the jump counter (had to make my own jump feature copying default jumps z vector)
#unrealengine #indiegamedev #wallrun #doublejump
having tons of collision issues using sweep mode on setcharacterlocation, so i just disabled my collision while mantling. it seems i should learn root movement maybe. 😬😬
#unrealengine #sologamedev #indiegamedev
having tons of collision issues using sweep mode on setcharacterlocation, so i just disabled my collision while mantling. it seems i should learn root movement maybe. 😬😬
#unrealengine #sologamedev #indiegamedev
#beginninggamedev #movementgames #wallrun #walljump
#beginninggamedev #movementgames #wallrun #walljump