boingoing.bsky.social
@boingoing.bsky.social
Just want to say thanks for fixing this. Played Kid Icarus like a billion times when I was a kid and really appreciate the ability to play it again a little bit better even.
November 30, 2025 at 12:34 AM
Makes sense. I was wondering if you were doing something weird like using CHR RAM to, I don’t know, modify things on the fly. Can you jump into code located in CHR or only load data structures?

The new project looks great, by the way. Enjoy watching the progress. Thanks for sharing.
July 14, 2025 at 6:36 AM
Is there a benefit to putting data into CHR vs PRG?
July 11, 2025 at 9:28 PM
This looks good to me. I am not familiar with mister UIs. Is this all just a frontend to some kind of common launcher? I guess I’m wondering if we need to worry about compatibility or support here in the longer-term.
March 18, 2025 at 7:03 AM
This looks incredible and I will almost certainly buy one if I’m able. Been waiting for a fully realized MiSTer product like this for years.
January 9, 2025 at 8:21 AM
I would prefer a written tutorial. As long as you’re willing to make it. Prioritize writing in C and explain why some things should be handled via ASM - inline or otherwise. Point out coding practices which improve efficiency for the platform. Get into banking, mappers, sfx, music. Provide a repo.
December 14, 2024 at 7:03 PM
Great progress! Any chance you’d open the source for this? Always interested to see how people implement ball bouncing on the Famicom.
December 10, 2024 at 1:14 PM