bobobob60.bsky.social
@bobobob60.bsky.social
No, but it makes good use of ray tracing in its fully dynamic lighting.

It also uses RT for some shadows (contact sun shadows) and for many reflections (though it layers on SSR on top of RT reflections on bodies of water).
December 20, 2025 at 7:32 AM
Typo: I meant "Not so with RR on and spec+diff reflections MIN."

My point is that RR seems so powerful that it impacts the image quality more than turning up the RT settings.
December 12, 2025 at 10:37 PM
Here's the testing spot I'm thinking of. Though the noise is not very noticeable on the small, highly compressed bsks video after uploading, It's VERY noticeable on my 4k monitor in-game at max RT reflections, performance DLSS upscaling, and RR off. Not so with RR on and spec+diff reflections max.
December 12, 2025 at 3:57 AM
If I turn the RT reflection settings down to offset the cost of ray reconstruction in Avatar, I usually get better RT image quality with better performance.

If you go to a side room on f1 on the Aranahe hometree, the RT noise is worse with max reflections + RR off, than min reflections + RR on!
December 12, 2025 at 3:20 AM
Link to his post about this demo:

www.patreon.com/posts/reflex...
Reflex 2 Demo Download Released | PureDark
Get more from PureDark on Patreon
www.patreon.com
October 22, 2025 at 8:03 PM
Is this partly due to that grifter releasing another video?

If Reddit is any indication, the average gamer online is getting tired of him.

He apparently included a "screenshot" of his channel near the end of his video that said he had "10.5M" subscribers (he actually has 131k subscribers).
February 27, 2025 at 12:52 AM
A game could take up a lot of drive space because it has very high-detailed assets, and much assets take more work to create.
December 10, 2024 at 4:31 AM
That would be pretty funny if true. He very much echos the "TAA is ruining gaming these days" sentiment that's very popular on that sub. So it would probably take a lot for him to get banned on that sub.
December 10, 2024 at 4:28 AM