Bobby Anguelov
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bobbyanguelov.bsky.social
Bobby Anguelov
@bobbyanguelov.bsky.social
Principal Programmer at Valve.
Previous: WB, Ubisoft, Io-Interactive.
Hobby Engine: http://esotericaengine.com
YT: https://youtube.com/@BobbyAnguelov
My favorite is when obj A had a ref to obj B and obj B had a ref to obj A. Soooo much fun...
November 13, 2025 at 8:40 PM
Enabling motion blur somehow improves the issue? I dunno, this is the only game I've had this problem with.
October 12, 2025 at 12:33 AM
I tried to record a video at 120fps but it comes out really weird. Like the motion is completely choppy.

There does seems to be a bunch of broken setups re: motion vectors as a bunch of objects blur when moving the mouse:
October 12, 2025 at 12:26 AM
It's what I see with my eyes, that's why I made the video cause it's hard to take a screenshot. Let me try...
October 12, 2025 at 12:20 AM
Yup... And I hate it...

Honestly I think everything just looks worse the more detail we try to cram in...
October 11, 2025 at 11:52 PM
There's no motion blur enabled.
October 11, 2025 at 11:33 PM
This is a still from the video :(
October 11, 2025 at 10:43 PM
Basically feels like I'm trying to learn to breathe. It's incredibly frustrating but for the first time I feel like there's a path forward to trying to reduce the constant pain.

Also wild that I'm benching with minimal pec involvement. Might explain why I can't get past 240lbs.
April 24, 2025 at 3:43 PM
Wolves are extra hard since they just back away and I end up swinging in the air and wasting what little stamina I have.

I think I don't play careful enough, and need to just slow down. I haven't felt this inept at a game in a very long time abc I both love it and hate it hahaha
February 24, 2025 at 8:46 PM
Same...

Took me an hour last night to kill 3 bandits. Died so many times. The learning curve is roooough but it does feel really rewarding when you succeed
February 24, 2025 at 8:31 PM
Someone mentioned that this might just be a solution to mitigate a lot of the artifacts and clarity problems by taking smaller steps.
January 7, 2025 at 10:44 PM
And smoke-signal speed input latency...
a young boy with a yellow shirt on is smiling for the camera .
ALT: a young boy with a yellow shirt on is smiling for the camera .
media.tenor.com
January 7, 2025 at 8:26 PM
Yeh, this is exactly what this is, it's a fix for the artifacting issues.

And hilariously now reflex2 will generate even more artifacts :(

Picture clarity has gone down the toilet over the last few years.
January 7, 2025 at 8:03 PM
For example, in CS2 the best latency is achieved by enabling gsync and reflex, so the frame rates are capped to monitor refresh.
January 7, 2025 at 8:02 PM
It depends on person to person. I am extremely sensitive to latency, so the switch from CRT to LCD was absolutely awful for me.

And yeh, for fast paced competitive shooters or fighting games the lower latencies makes a big difference.

It's not just visual, it's more about the feel
January 7, 2025 at 8:00 PM
GSync modules are no longer a thing. And the monitor panel manufacturers are in their own arms races wrt to refresh rates and brightness.

My point is that Nvidia cares about AI over anything else.
January 7, 2025 at 7:28 PM
Yeh, and I'd argue both the 30hz and 120hz game will feel the same (and in some cases the 120hz will feel worse) so why not just have the 30fps version.

DigitalFoundry measured 60ms of latency on cyberpunk running at over 120fps.

I'll take 30ms of latency at 30fps please.
January 7, 2025 at 7:25 PM
Yeh I don't know.

Watching the reflex video annoyed me cause they invented some new measure called PC latency and somehow claim there's only 1ms of latency now. I'm assuming that means latency added by the engine?

I wouldn't put deceptive marketing beyond them.
January 7, 2025 at 6:54 PM