Bob Davies
bobbigmac.bsky.social
Bob Davies
@bobbigmac.bsky.social
Manchester coder and info-nerd, occasional woodworking. I delete my posts after 24-48hrs, and so should you.

https://bobbigmac.com
https://bobdavies.co.uk

https://betterbritain.org.uk
I dunno. We're years away from govt and civics understanding how to use 'ai' well, but the corporate world and research are doing a pretty good job of learning how to make these tools work (and where they don't). Green lighting this stuff within the framework is better than greyboxing it silently
November 12, 2025 at 8:53 PM
That was a chore to finish. Those last few missions were so bugged I almost quit, and had to turn the difficulty down because the final boss fight is designed unlike any prior encounter, highlighting the poorly thought out combat (like that Deus Ex HR boss who is a brick wall for stealth characters)
November 12, 2025 at 5:24 PM
Like an LLM isn't 'just an LLM', at all really, nowadays. There's an entire tool chain of cool things that can be used by people who know what they're doing. The question isn't can this be done with an LLM? But can this by done better by humans using LLMs? Having worked govt projects a lot, maybe :)
November 12, 2025 at 5:21 PM
You know most consumer LLMs have integrated Python consoles now, so can do perfect arithmetic because it's not 2-3 years ago? The bias thing holds but LLMs haven't really been 'guessing machines' in the numbers sense for a while. It's a poor model, like calling them 'just predictive text'.
November 12, 2025 at 5:18 PM
It's essentially all the same problems of the first game, the exact things you expect to be fixed/improved in a sequel, but with none of the charm of the unusual characters. The latter half of the game is mostly fast travel and running between NPCs, trying to continue bugged quests.
November 11, 2025 at 8:48 PM
The menus are clearly 'developer art' as they barely work and are literally just listing DB entries without supporting info. It's like if you wrote a list of the qualities of a Fallout game into a spreadsheet, deleted half of them randomly, then just ticked off every box without testing anything.
November 11, 2025 at 8:42 PM
With you on wasm, and might begrudgingly accept query selector, but mainly because it was efficient, not because it's an ideal solution.
November 11, 2025 at 8:33 PM
I'm genuinely trying to think of a feature 'added to the dom' (or thereabouts) that's better than the previous way of doing it, and I'm struggling. Css was obviously better than html element styling, but it's a long time since 1998. Jquery-like functional syntax, maybe.
November 11, 2025 at 6:35 PM
This sounds like how to get the worst possible implementation of a thing, and make it mandatory ;) Every time the browser nerds put a feature 'into the dom', it's a horrible design that necessitates an even clunkier implementation than just using what we already have anyway
November 11, 2025 at 6:29 PM
Eurogamer being tech idiots again. 'AI' voice generation long predates LLMs, automated text generation too (cheap Warhammer games have been using tumblers and spinners for over a decade). They gotta get those clicks tho, pretending to write Kotaku style think pieces with a fraction of the talent
November 11, 2025 at 6:25 PM