https://www.bluswimmer.com
(pfp by @1creeperstorm.bsky.social)
essentially delta is the time (in seconds) between _physics_process calls. essentially, if the object's speed is 60 and _physics_process is called 60 times a second, then the object should move by 1 every function call.
essentially delta is the time (in seconds) between _physics_process calls. essentially, if the object's speed is 60 and _physics_process is called 60 times a second, then the object should move by 1 every function call.
bluswimmer.itch.io/glide-playdate
bluswimmer.itch.io/glide-playdate