bluquark.bsky.social
@bluquark.bsky.social
Wouldn't the password section be clearer if it was purely about uniqueness rather than "strength"?

In practice, hackers don't get enough attempts on rate-limited online logins to take advantage of weak-ish passwords. And it's NBD if it gets exfiltrated and cracked by GPU as long as it's unique.
November 24, 2025 at 11:14 PM
For scams to thrive, the necessary factors aren't just poverty and the Internet, but also access to international payment rails, and a local government willing to overlook organized crime (these are rarely individual entrepreneurs).

What's gotten much worse recently is payment rail availability
November 23, 2025 at 5:37 PM
One of my interests is animal welfare, and the "out of sight, out of mind" pattern dominates there. Most people are very strongly against animal cruelty to pets and at the same time easily forget about cruelty within farms. Perhaps despoiling beautiful Chinese landscapes vs ours is similar
October 31, 2025 at 7:13 PM
Good post. I wonder if it also has something to do with the "invisibility" of what happens within China. In the sense that few Westerners have done tourism there, its cities and regions have unfamiliar names, and many other aspects of cultural/emotional connection cannot develop under the CCP.
October 31, 2025 at 7:09 PM
I bring two 32-ounce nalgene bottles and fill them up at the drinking fountain before boarding. Gatorade powder helps too
October 20, 2025 at 7:16 PM
Yeah, most of those are unhealthy but odds are the dog will just throw up and then go back to normal.

The truly dangerous stuff is xylitol and ibuprofen. Perhaps not by coincidence, both new chemicals that dogs wouldn't have been exposed to while they co-evolved with us.
October 20, 2025 at 7:11 PM
Not sure whether this is right, but Allan Blomquist's engine looks something along those lines? www.reddit.com/r/programmin...
From the programming community on Reddit: Tomorrow Corporation's time travelling debugger, including debugging other people's play sessions, hot asset reloading, live compilation on every keystroke an...
Explore this post and more from the programming community
www.reddit.com
October 19, 2025 at 5:27 AM
It's simply that one extra floor underground opens up whenever you reach a new stratum. It's not a mini-game but it has a similar vision of "you have two different axes (both spatially, and in terms of the type of challenge and aesthetic you'll find there) you can choose to explore"
October 18, 2025 at 8:11 PM
I really like the pacing/gating on the underground dungeon in EOU2, it's the main reason that remake is my favorite EO (even though I don't care for its story mode). I think they learned from the issues with EO3 sailing there
October 18, 2025 at 7:45 PM
Yes, Martin Buber's most famous book *I and Thou* is all about this! It names what we are calling "wonder" as "God", but as an atheist myself I still found it congenial

In another tradition, it feels like a widespread theme in Japanese fiction. A particularly good example is Kiki's Delivery Service
October 15, 2025 at 7:21 PM
An idea I picked up from Martin Buber is that it has something to do with entering into a relation or dialogue with what's around you. Instead of considering things as just things, or even worse, people as things.
October 15, 2025 at 6:58 PM
I'm not aware of an isekai that works like this, but fitting your computer analogy, I've seen it in sci-fi. Notably, Blade Runner
October 7, 2025 at 3:17 AM
I love how they never quite resolve the ambiguity about whether Joshua is perceptive or a love-struck fool in this bit
October 1, 2025 at 9:51 PM
They have storytelling with D&D in-person campaign roots, including themes of deception and betrayal that sometimes extend into the game mechanics.

EoB2 is the unimpeachable classic, but I have a soft spot for Lands of Lore 1 with its feeling of continent-spanning-yet-cramped VGA adventure.
September 30, 2025 at 11:29 PM
I can throw in a rec for Westwood's dungeon crawlers
September 30, 2025 at 10:05 PM
Sounds good to me.

The other idea that comes to mind is to try to preserve more connotations with a two-word name like "sublime marrow". (One of those options that leans into sounding weird, for better or worse.)
September 30, 2025 at 4:10 AM
I had one substitute teacher show us Merlin (1998) three times
August 7, 2025 at 9:49 PM
ウイルス sounds similar to how it's pronounced in my native French, so I wonder if it was imported from another language. The Oubunsha dictionary labels it as a Latin word.
July 21, 2025 at 1:49 AM
I replayed Flashback over and over and eventually beat it on hard difficulty. At that level, groups of aliens in the final stage are *so* bullshit they're effectively unkillable, so I had to learn to speedrun past all of them just to win the game at all
July 5, 2025 at 5:19 AM
8/10 here. I tried a second time but I gotta use at least the side of one leg.

I can see why it's a good test. If only one of my flexibility, strength or balance were better, I would have gotten 8.5 instead.
June 20, 2025 at 4:20 PM
Orson Scott Card had a subplot in a 1985 novel where preteens take over world politics by writing posts online: enderverse.fandom.com/wiki/Nets
June 6, 2025 at 8:34 PM
It was supposed to come into effect this week, but Republican FTC commissioners voted to delay it: www.yahoo.com/news/ftc-del.... What you noticed might be businesses complying in advance
FTC delays enforcing 'click to cancel' rule that would finally bring the hammer down on companies that make it as annoying as possible to cancel subscriptions
The Negative Option Rule is great for consumers, but the FTC isn't enforcing it
www.yahoo.com
May 12, 2025 at 9:44 PM
The FTC recently issued a major new draft regulation in this area: www.federalregister.gov/documents/20.... It might be one of the clauses in there.
Negative Option Rule
The Federal Trade Commission ("FTC" or "Commission") issues final amendments to the Commission's trade regulation "Rule Concerning Use of Prenotification Negative Option Plans," retitled the "Rule Con...
www.federalregister.gov
May 12, 2025 at 9:41 PM
Why do you use one of the earliest versions of RPG Maker?

What's your philosophy around how the name or artwork of RPG items/abilities relate to their mechanical function?
April 29, 2025 at 7:33 PM
What are your thoughts on austere, repetitive experiences in RPGs? I'm thinking of things like bosses that require grinding, mazes full of dead ends, needle-in-haystack search tasks.
April 26, 2025 at 4:54 PM