Also, I spy a cute dog
Also, I spy a cute dog
But you've already been climbing multiple mountains.
When I saw you posting godot stuff, I thought, "wtf, he can do that too?"
But you've already been climbing multiple mountains.
When I saw you posting godot stuff, I thought, "wtf, he can do that too?"
(Sorry for the novel 😅)
(Sorry for the novel 😅)
I see GI where the environment reacts 0.5-1 second behind lighting changes. That's not a success! That's a glaring artifact in my face whenever something moves, which is all the time.
I see GI where the environment reacts 0.5-1 second behind lighting changes. That's not a success! That's a glaring artifact in my face whenever something moves, which is all the time.
We're missing our target? Eh, drop the res and let the upscaler take care of it.
All these _compromises_ add up over development and by the end you cannot possibly hit your frame rate w/o stochastic
We're missing our target? Eh, drop the res and let the upscaler take care of it.
All these _compromises_ add up over development and by the end you cannot possibly hit your frame rate w/o stochastic
This is one of those "Humans can't see more than 24 fps" things. How do you backup the fact that higher frame rates are indeed smoother if the person just can't see it?
This is one of those "Humans can't see more than 24 fps" things. How do you backup the fact that higher frame rates are indeed smoother if the person just can't see it?
A: "You don't understand, TAA is NEEDED for games to look this good"
B: "Look this good? It doesn't look good!"
A: "Oh so you like pixel crawling edges?"
B: "Not what I said..."
A: "You don't understand, TAA is NEEDED for games to look this good"
B: "Look this good? It doesn't look good!"
A: "Oh so you like pixel crawling edges?"
B: "Not what I said..."